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Intensity – Multiplier for the light color; this is also the light intensity in the units chosen by the intensity units parameter.

Units – Allows the user to choose the light units. Using correct units is essential when you are working with the VRayCamera. The light will automatically take the scene units scale into consideration to produce the correct result for the scale you are working with. The possible values are:

Default (image) – The color and multiplier directly determine the visible color of the light without any conversion. The light surface will appear with the given color in the final image when seen directly by the camera (assuming there is no color mapping involved). 
Lumens (lm) – Total emitted visible light power measured in lumens. When this setting is used, the intensity of the light will not depend on its size. A typical 100W electric bulb emits about 1500 lumens of light.
Liminance (lm/m 2 /sr) – Visible light surface power measured in lumens per square meter per steradian. When this setting is used, the intensity of the light depends on its size. 
Watts – Total emitted visible light power measured in watts. When using this setting, the intensity of the light does not depend on its size. Keep in mind that this is not the same as the electric power consumed by a light bulb for example. A typical 100W light bulb only emits between 2 and 3 watts as visible light.
Radiance (W/m 2 /sr) – Visible light surface power measured in watts per square meter per steradian. When this setting is used, the intensity of the light depends on its size.

 

Basic Parameters

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Color – The color of the light. When using photometric units, this color is normalized so that only the color hue is used, whereas the light intensity is determined by the Intensity Multiplier.

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Tex Adaptive – When enabled, V-Ray will use importance sampling on the texture in order to produce better shadows.

UI Text Box

These parameters are not supported by V-Ray GPU render.

 


Sampling

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Light cutoff threshold – Specifies a threshold for the light intensity, below which the light will not be computed. This can be useful in scenes with many lights, where you want to limit the effect of the lights to some distance around them. Larger values cut away more from the light; lower values make the light range larger. If a value of 0.0 is specified, the light will be calculated for all surfaces.

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