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VRayProxy can import geometry from an external mesh at render time only. The geometry is not present in the scene and does not take up any resources. This allows the rendering of scenes with many millions of triangles, more than NUKE Nuke itself can handle.

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  • Materials are not saved in the .vrmesh file. Instead, the geometry will be rendered with the material applied to the VRayMesh node.
  • The resulting .vrmesh files can be rendered outside of NUKE Nuke - for example, by the standalone version of V-Ray, or V-Ray for 3ds Max.
  • You can convert .ply, .obj, .geo and .bin files to .vrmesh files with the help of the ply2vrmesh converter tool.
  • The V-Ray SDK has methods for reading and writing of .vrmesh files.
  • Although the list in the Apply Material might appear similar as the Proxy Visibility List - they are different. One is a material list and the other one is geometry list.

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