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This page provides information on V-Ray render geometry settings integrated in Solaris's Render Geometry Settings LOP node.
Overview
V-Ray render geometry settings are located in the V-Ray tab of the Render Geometry Settings LOP. The settings are equivalent to the standard V-Ray for Houdini Object Properties applied over Geometry nodes in 'regular' Houdini. The following plugins are used under the hood:
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The render geometry settings are applied as primvars to the USD primitives. The naming of the exported primvars is the same as the parameter name, e.g.:
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The render geometry settings can be applied both to live geometry, and to referenced/sub layered primitives, e.g.:
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over "cube1" { bool primvars:vray:LightMesh_enabled = 1 ( interpolation = "constant" ) } |
Workflow
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Creating and Setting Attributes
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V-Ray Tab
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