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This page contains information about the V-Ray TexRemap utility.

 


Overview

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The V-Ray Remap texture is a utility for remapping different types of values. For example, it can remap a single value, three-channel inputs, and colors. 

In the example on the right, a V-Ray Remap texture is used in the diffuse color channels of the garland, the gift boxes, and the back wall materials. The texture is also used as the Light Color in the V-Ray Light material of the glowing snowflakes.


UI path: ||mat Network|| > V-Ray > Texture: Utility > V-Ray Remap

 
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Parameters

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Type – Specifies the type of conversion:

Value – Remaps a single value.
RGB – Remaps a three-channel input (e.g RGB color).
HSV – Remaps RGB color and allows fine control over its hue, saturation, and value.

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Note that when Type is HSV, the Hue is in the 0-360 range and the default value of Input and Output Min and Max parameters is 1.

Remap Type – Specifies the type of the value remapping. You can choose between To Color and To Value

Input Value – Specifies the value to be remapped.

Input Color – Specifies the color to be remapped.

Input Bias – Controls the midpoint of the input range.

Input Min/Max – Specifies the range for the input. Values outside the range are clipped.

Output Min/Max – Specifies the range for the output.

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