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This page provides information on the BRDFVRayMtl which is the basis for most shading networks in V-Ray.

 


Overview

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The BRDFVRayMtl node is a very versatile material that allows for better physically correct illumination (energy distribution) in the scene, faster rendering, and more convenient reflection and refraction parameters. This material can be easily set up to simulate a huge variety of surfaces from plastics to metals to glass and more by adjusting a handful of parameters.

Furthermore, with the BRDFVRayMtl you can apply different texture maps, control the reflections and refractions, add bump and displacement maps, force direct GI calculations, and specify the BRDF type for determining how light interacts with the material.

 


Read more about the basic parameters that control properties like the diffuse and opacity colors, or the articles on Reflection, Refraction, Translucency, Coat Layer, Sheen Layer, Bump, and the Options of properties of each V-Ray Material layer using the links below.

Read more about the material's structure and the functions of its layers at V-Ray Material Structure. 


UI Path: ||mat Network|| > V-Ray > Material > V-Ray Material

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Presets

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Presets – Available in the menu, the V-Ray Material presets offer values for commonly used materials. See the Material Presets in V-Ray for Houdini tutorial for more information.

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Presets use settings that work well (in terms of speed and realism) as a starting point or for general-use cases. However, when a custom scene requires it, the material parameters values can be further edited to work best. For example, Glass uses glossiness values that speed up rendering, but rendering a close-up view of a realistic glass object may require further adjustments.
 
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Each V-Ray Material tab has its own dedicated page listed below: 

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Columns2repeat(3, 1fr)
Columns3width1100px
Columns1repeat(4, 1fr)
Columns3repeat(2, 1fr)
Columns1width1740px
Columnsrepeat(5, 1fr)
Columns2width1290px

 


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CardPageLinkV-Ray Material Diffuse

Diffuse

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CardPageLinkV-Ray Material Bump

Bump

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CardPageLinkV-Ray Material Reflection

Reflection

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CardPageLinkV-Ray Material Coat

Coat

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CardPageLinkV-Ray Material Sheen

Sheen

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CardPageLinkV-Ray Material Refraction

Refraction

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CardPageLinkV-Ray Material Translucency

Translucency

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CardPageLinkV-Ray Material Options

Options

 

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