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The core of how V-Ray determines how to render your Cinema 4D scenes can be found within the VRay tab of the Render Settings window. Some basic information on each rollout can be found below, but for more details, please see the dedicated pages for each section.


UI Path: ||Render Settings|| > V-Ray > V-Ray tab

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Render Engine

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V-Ray allows you to use both CPU and GPU hardware for renders through the Render Engine rollout.

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When GPU is selected as the Render engine, the following GI engines are supported for calculating secondary bounces: Light Cache and Brute Force. The primary bounces are always calculated with Brute Force.
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