The core of how V-Ray determines how to render your Cinema 4D scenes can be found within the VRay tab of the Render Settings window. Some basic information on each rollout can be found below, but for more details, please see the dedicated pages for each section.
UI Path: ||Render Settings|| > V-Ray > V-Ray tab
Column
width
5%
Column
width
33%
Image RemovedImage Added
Render Engine
...
Section
Column
width
62%
V-Ray allows you to use both CPU and GPU hardware for renders through the Render Engine rollout.
UI Text Box
type
note
When GPU is selected as the Render engine, the following GI engines are supported for calculating secondary bounces: Light Cache and Brute Force. The primary bounces are always calculated with Brute Force.