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Render Engine
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V-Ray GPU Engine
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Region rendering - When V-Ray uses a bucket image sampler, the rendered image is broken up into small pieces, also known as buckets, to help calculate and complete the image faster. The settings for adjusting these buckets can be found within the Render Region Division section.
Color Mapping
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A camera in the real world uses exposure controls to determine how it handles the brightest and darkest parts of a captured image. Similarly, V-Ray uses Color Mapping to help translate the information collected by the sample rays into usable pixels we see within our rendered image. For more details on how to control the way V-Ray maps these values, please see the Color Mapping page.
Color Management
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The Color Management rollout allows you to switch between the sRGB and ACEScg color spaces. For further details, see the Color Management page.