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This page provides details on the V-Ray Toolbar.

 


Overview

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V-Ray includes a toolbar with easy shortcuts to some of the most commonly used V-Ray components. By default, the toolbar consists of four floating toolbars that can be docked where needed in the SketchUp interface. The V-Ray Toolbars can be easily placed to either a horizontal or vertical position by pulling at the top end of each toolbar.

 

 

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Add V-Ray toolbars from the SketchUp View menu > Toolbars. 


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Toolbar Functions

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The V-Ray toolbar provides the functions listed below. Note that all buttons check if V-Ray (or respectively V-Ray Interactive) is the current renderer, and if not, prompt you to set the renderer to V-Ray. When you click on the V-Ray (or respectively V-Ray Interactive) button in the toolbar, the icon background changes color. The render buttons can be clicked again to stop the rendering process. 


ButtonDescription

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Shows the Asset Editor window

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Shows the Chaos Cosmos window.

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Starts or stops a non-Interactive render.

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Starts or stops an Interactive
render
Render.

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Exports and renders the current scene with the Chaos Cloud
Opens the Chaos Cloud window from where jobs are submitted to Chaos Cloud for rendering.

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Opens the Chaos Cloud window from where jobs are submitted to Chaos Cloud for batch rendering.

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Starts V-Ray Vision.

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Triggers an Interactive
render
Viewport Render in
the
SketchUp
viewport.

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Allows render regions to be selected in the viewport
.

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Shows the V-Ray Frame Buffer (VFB).

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Starts or stops a Batch Render. This iterates through all scenes of the SketchUp project and renders them one by one.
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Starts a Cloud Batch Render. This iterates through all scenes of the SketchUp project and uploads them to the Chaos Cloud for rendering.

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Allows the camera to move without updating the render view during Interactive Rendering.

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Starts V-Ray Light Gen.

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Activates the Rectangle Light tool. Click and drag in a viewport to create the light.

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Activates the Sphere Light tool. Click and drag in a viewport to create the light.

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Activates the Spot Light tool. Click and select a point in a viewport to create the light.

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Activates the IES Light tool. Click and drag in a viewport to create the light.

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Activates the Omni Light tool. Click in a viewport to create the light.

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Activates the Dome Light tool. Click in a viewport to create the light.

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Creates a Mesh Light. Converts the selected Group or Component into a V-Ray Mesh Light object.

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Creates an Infinite Plane object. Click in a viewport to create the object.

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Exports the selected Group or Component as a .vrmesh file. Optionally, replaces a selection with the created V-Ray Proxy.

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Imports a .vrmesh file as a V-Ray Proxy object in the scene.

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Converts the selected Group or Component into a V-Ray Fur object.

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Creates a Clipper Plane. Converts the selected Group or Component into a V-Ray Mesh Clipper object.

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Add V-Ray Displacement to the selected Group or Component.

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Creates 
Creates V-Ray Decal
 that
that projects one material on top of another.

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Adds V-Ray Enmesh to the selected Group or Component.

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Adds a Scatter modifier to a selected group or component.

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Makes the Scatter preview visible in the viewport.

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Enables the use of faces for the viewport widgets. Only lines are used when this option is disabled.

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Hides V-Ray Lights, Fur, Proxies 2, Infinite Plane, Mesh Clipper and Enmesh widgets from the viewport. This option does not affect rendering. This option provides a cleaner export to
LayOut without
LayOut without any unnecessary V-Ray widgets and preview geometries.

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Removes the material from the currently selected face, group, or component and all its children.

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Modifies the texture placement for the selected objects. A cubic projection is used with texture size independent of object scaling.

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Modifies the texture placement for the selected objects. A cubic projection is used with texture scaled to match objects bounding box size.

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Modifies the texture placement for the selected objects. A spherical projection1 with texture size independent of object scaling.

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Modifies the texture placement for the selected objects. A spherical projection with texture scaled to match objects bounding box size.

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Activates a tool for inspecting scene hierarchy, material, and V-Ray Object ID assignments. Hold down Shift while hovering to select parent group or component definitions. Hold down Shift while hovering and left mouse click to select a material assigned to any group or component in the current hierarchy. The tool can also be used for interactive light intensity manipulation.

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Starts Chaos Vantage.

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Footnotes

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Anchor
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1 – When applying Spherical projection only to specific faces of an object, the mapping does not set properly. This generally occurs with faces aligned along the X or Y axes.

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