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This page provides information about submitting render jobs to C= haos Cloud from V-Ray for Revit.
Submit render jobs to Chaos Clou= d easily and directly from V-Ray for Revit's interface.
Chaos Cloud requires installation of the = Chaos Cloud Client application. For more information, please visit the In= stallation of Chaos Cloud Client page.
Adding a new version of a previously subm= itted job is quicker than the initial upload. Chaos Cloud compares every ne= w job to the existing ones, and if there is a match the client app uploads = only the changes. This is useful for making a new iteration of an existing = scene and is why it's recommended to keep your jobs in Chaos Cloud while wo= rking on them.
||Revit Ribbon|| > V-Ray&nb= sp;tab > Render panel (dropdown menu) > Render in Chaos Cloud
V-Ray for Revit provides in-built integration with Chaos Cloud, allowing for submission of render jobs = to the cloud directly from Revit, using the dedicated Render in Cha= os Cloud button. The button is located on the V-Ray Ribbon. To see how batch rende= ring works in Chaos Cloud, check the Batch Render page.
Select the Render in Chaos Clo= ud button to send the currently opened scene to Chaos Cloud for an= alysis.
Once the scene is successfully analyzed, you have to= finalize some of the settings of the render job before it starts rendering= in Chaos Cloud rendering.
Submitting an animation
Submitting a still image
The output image types that you are able to download by rendering in Cha= os Cloud are JPG and the file type you have specified in the settings of yo= ur scene. These settings are customized in the 3D application you use for d= esigning your scene. If you don=E2=80=99t specify anything in the 3D applic= ation, Chaos Cloud rendering generates an EXR image beside the JPG one.
If you have enabled the Include additional JPG output t= oggle in the Options page, Chaos Cloud rendering generates an additional hi= gh-quality JPG file for your output at no extra cost. * - see the K= nown Issues section for a disclaimer.
When submitting a render job requesting TIFF and/or TGA images as a resu= lt, the results might be unexpected as not all TIFF and TGA settings are ex= ported to Chaos Cloud rendering.
Note that the supported output image form=
ats by Chaos Cloud rendering, regardless of the host application, are:
When rendering animations, Frame Range and Fram= e Step parameters appear.
Frame range =E2=80=93 Specifies a fra= me range to be rendered. You can specify non-sequential animation frames, e= .g. 1-3,7,9,12-15.
Frame step =E2=80=93 Specifies a fram= e step in the frame range for rendering. For example, writing 8 in the Frame step<= /span> box will render&nb= sp;every eighth frame, hence t= he eighth, the sixteenth, the twenty-fourth, etc. Note that the first frame= is always rendered.
The cost for rendering a still ima= ge job can be limited by using the Job Credit Limit sett= ing. For more information, see t= he Credit Limit section.
By enabling the Upload only option, the job is uploaded= to Chaos Cloud rendering, but it stays Paused until manua= lly resumed.
The Chaos Scans material li= brary is hosted in Chaos Cloud rendering and is kept up-to-date. This means= that Chaos Scans materials do not have to be uploaded each time, making sc= ene submission significantly faster.
When ready, click the Submit button. When you are prese= nted with the following message, your render job is submitted successfully,= and it will start rendering in the cloud. If there are available resources= in the cloud, Chaos Cloud will start rendering immediately. Otherwise, you= r job will join a queue and will automatically start to render when resourc= es become available.
Clicking on View Job redirects you to the Proje= cts tab of Chaos Cloud. There you can monitor the status of your r= ender jobs, download them, organize them in projects, resubmit, or delete t= hem. For more detailed information on these topics, see the Managing render jobs in = Chaos Cloud page.
Known Issues
When the Include additional JPG output option= is disabled, this is not reflected in the Submit and Clone job s= creens. This does not mean that the option is still active. This is a known= issue which will be fixed.
When rendering a V-Ray GPU job, the CUDA CPU Override option allows you = to override the render engine to render with CUDA on CPU only. This can be = useful when:
When Chaos Cloud rendering detects that there is no GPU har= dware available, it shows a warning that asks you whether you want t= o wait for GPU hardware and gives you an option to= use another command which:
When the job is rendered, you can see whe= ther it is a V-Ray GPU or a V-Ray job in the Job Details. If it is a V-Ray = GPU job, Chaos Cloud rendering shows whether it has rendered only on CPU.
Upon job submission, you can choose the naming convention of the output = file(s). You can find the following options in the Output naming panel:
<name> =E2=80=93 Specifies the main name of the o= utput.
<render element> =E2=80=93 Specifies the position= of the render element(s) in the naming convention, if there are such.
<###> =E2=80=93 Specifies the padding of the fram= e's number. This option is available only for animated jobs.
Using the arrows, you can move the position of each name component to cu= stomize the output name(s).
If there are free resources in the cloud,= Chaos Cloud starts rendering your job immediately. If there are no free re= sources, your job joins a queue and starts rendering automatically when res= ources become available.
Submit your jobs alternatively th= rough the Standalone Chaos Cloud applicatio= n and any command-line interface. For more information, please visit the Submitting render jobs to Chaos = Cloud page.
.vrimg is a Chaos proprietary file format used by the V-Ray Frame Bu= ffer to store the rendered image incrementally (bucket by bucket) while ren= dering in full floating-point format, with all available render elements. I= t is used as a render output but it is not recommended to use it as a textu= re file format. VRIMG contains metadata, i.e. render statistics. It support= s dynamic bucket size.