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Important note to all users with = an active V-Ray Premium/Enterprise subscription
As of 28th o= f June, 2023, Chaos Vantage 2 is sold as an independent product and is no l= onger part of the V-Ray Premium or Enterprise subscriptions. For more infor= mation visit this link.
All customers who have an active V-Ray Pre= mium/Enterprise subscription receive a complimentary Vantage 2 license for = the duration of their current subscription.
Support for rendering V-Ray Blend Material (BRDFLayered).
Support for the Multi Matte render element.
Added viewport toggle filter for the light gizmos.
<=
/span>
Added option to improve desktop responsiveness while rendering. Details <= /p>
Added information, in the status bar, for the host application used = for Live Link.
Added ability to rename of objects created inside Vantage (Fur, Scat= ter, Lights, Multi Matte) with a context menu or double-click on object nam= e.
Added AV1 codec for video encoding, enabled by default (if supported=
by GPU).
Improved memory used for displacement by varying tessellation = level within a mesh.
Updated Intel Open Image Denoise to version 2.2.
Improved Light Cache to slightly better preserve low intensity= samples.
Chaos Cosmos Browser UI responsiveness.
Random displacement when using unsupported secondary UV channel of t= he geometry object.
Broken sub-states after dropping Environment texture.
Wrong Live Link update for Nodes with unsupported materials.
Wrong rendering of Glossy Refraction with rotated texture during Liv= e Link with Rhino=D0=BB
Sun azimuth rotation values to match geographical azimuth. Old=
saved .vantage files will be automatically updated to use new values on Save.
Missing "Height ratio" update when collision "Height tolerance= " is changed.
Wrong cloud shading with sun slightly under the horizon.
Wrong lighting when rendering using direct light reservoir resamplin= g and the scene contains a normal map.
Refraction artifacts when rendering with direct light reservoir resa= mpling.
Disappearing toolbar in the Debug Log window after second opening.= p>
Hiding of the HQ rendering dialog while "Always on top" is enabled.<= /p>
Streak artifacts with Optix denoiser and multi GPU setup.
Broken temporal (=E2=80=9Creduce flickering=E2=80=9D) denoising in m= ulti GPU mode.
Official Release
Date - February 21, 2024
Support for scattering lights.
Improved loading speed of .vrscenes with a small number of ver= y detailed meshes.
Slow mesh loading in Chaos Vantage 2.2.2.
Crash when a texture is set as bump amount in a material.
Artifacts on Chaos Scatter instances after changing the materi=
al of their source model.
Missing sun properties in Chaos Vantage during Live Link in ve=
rsion 2.2.2. Now sun properties are available only when the scene in the ho=
st app does not contain a sun light.
Resetting of "Aperture size" when reopening a scene.
Animation trim not taken into account in the Render setup dial= og.
Official Release
Date - February 8, 2024
Support for Chaos Scatter in V-Ray 6 for Maya, V-Ray 6.2 for SketchU= p/Rhino.
Improved camera imported from SketchUp - now view matches when using= Two-Point Perspective.
Improved physical sky responsiveness.
Brightness flicker issue when using a combination of DLSS Ra= y Reconstruction as Primary and NVidia Optix AI a= s Secondary denoisers
Ghosting in offline camera animation with Optix denoiser
Motion blur not working with the DLSS modes that have upscaling diff= erent from 2x
Artifacts with "only final pass" denoising
Crash caused by reordering cameras in Camera lister.
Crash caused by leveling camera and then saving .vantage file.
= li>Crash when using sub state with deleted objects.
Geometry gaps when using stochastic tiling and displacement.
Wrong displacement amount caused by object scaling.
Wrong update of V-Ray Light mesh.
Flipped instanced geometries during Render animation with Chaos Vant= age from Cinema 4D.
Slow scene load when download of missing Cosmos assets is canceled.<= /p>
Incorrect GI caused by Scatter fog with "affect secondary" on and "s= catter GI" off.
Wrong size of checkbox size on high dpi displays.
Official Release
Date - December 15, 2023
Support for material ID for displacement.
Official Release
Date - December 7, 2023
Support for V-Ray Fur, Ornatrix, Hairfarm, and XGen hair.
Support for V-Ray Displacement.
Support for new V-Ray 6.2 Forest pack and Rail clone instancin= g.
Improved GPU peak memory usage when loading the geometry for a scene= .
Improved check for failed geometry allocations.
Improved DLSS - added 2.25x and 3x upscale modes (available when
Reduced memory usage.
Improved OptiX denoiser quality. Added a Legacy mode option to rever= t to old OptiX behavior. Details
Improved Intel denoiser: upgraded to 2.1.0, enabled GPU acceleration= on Intel devices.
Properly update the Scene States helper message on undo/redo.
Update scene state button now creates necessary sub-states if ORIGIN= AL SCENE or SAVED SCENE is currently chosen.
Detected changes for scene states when modifying a New file.
Improved Orthographic camera navigation. Now Navigate around= cursor ray hit and Navigate around selection wor= k properly.
Improved Viewport Fill - now filter is disabled when sharpness is se= t to 0.
Improved DPI scaling on 150% and similar ratios.
Bug with wrong UI slider ranges.
Wrong trimming of the scene animation track.
Auto-exposure and noise mask overlay while using Intel GPUs for rend= ering.
Wrong reloading of a saved .vantage file, with imported .vrscene.
Animated cameras from imported vrscenes are not loaded with animatio= n after reload of .vantage file.
Wrong camera grouping on import.
Missing texture UVs if their UVW generator is missing.
Wrong baking of Exposure bias in EXR when exposure correction is dis= abled.
Camera white balance not getting saved in EXR.
Official Release
Date - October 10, 2023
Support for mix_amount parameter for 3ds Max's Composite texture.
Possible crash after downgrading Vantage.
Incorrect Undo action on moved objects after applied scene state.
Official Release
Date - September 21, 2023
Render queue items are now stored between offline rendering sessions= .
Camera thumbnail now updates automatically when sc= ene states are changed for the camera.
Incorrect Undo action on moved objects after applied scene state.
Official Release
Date - August 03, 2023
Added 'Delete all' context menu command in animation editor. Details=
a>
Improved memory usage when using a single GPU (aro= und 30MB per megapixel) to not use double buffering.= p>
Renamed '<chosen scene state>' to '<current scene state>= ' in sequence rendering, keeping current changes during the offline renderi= ng.
Added a SAVED SCENE state, updated on each "Save scene" or "Save Sce= ne As..." action, preventing the previous accumulation of Auto Saved sub-st= ates.
Improved the 'Create scene= state' button - now it automatically creates all necessary sub-states wher= e needed and is added in the top toolbar.
Renamed the 'DEFAULT' scene state to be 'ORIGINAL SCENE'
Improved the output filename when Render elements = are enabled in sequence rendering to be better recognized by external appli= cations.
Improved the rendering of the navigation and place= ment helper objects.
Crash when cloning scene objects multiple times.
Crash when renaming a scene state to a specific name.
Missing scene state button in the camera widget when the scene is op= ened as a config only.
Crash when opening home screen during Live Link. Now the 'Home sceen' button is disabled during Live Link.
Wrong overwriting of the -linkPort console argument by the INI file.=
Crash when rendering high quality images/sequence with Intel denoise= r selected but disabled.
Wrong results when rendering on AMD GPUs.
Missing denoiser when rendering with 'Only final pass' and pressing = 'Stop and Save'.
Bug with the denoiser when rendering high quality images/sequences w= ith dynamic textures.
Bug with NVIDIA AI temporal upscaling denoising in offline mode.
=Wrong loading of mesh lights from vrscenes exported from SketchUp/Rh= ino/Revit.
Wrong Normal render element, when "Scattering fog" and "scatter gi" = are enabled.
Alpha not stored in EXR and PNG when using Intel denoiser or 'Separa= te files' is enabled. Now Alpha is always generated.
Frame scene/selection when using Orthographic camera.
Cinemascope resolution presets.
Wrong cropping of the light names in the UI.
Double applying of the VRayScene transformation for Instance objects= within a VRayScene.
=E2=80=9CExport static sce= ne=E2=80=9D and0 =E2=80= =9CExport animated scene to Chaos Vantage=E2=80=9D now work regardless of V= -Ray render engine type in 3ds Max.
Motion blur not applied to whole image when using an upscaler.
= li>Wrong redirection for the Cosmos login page.
Fixed the camera position in new empty scene.
Official Release
Date - June 27, 2023
Support for .vrscene file with animated: vertices, vrmeshes, materia= ls, textures and UV parameters, light parameters.
Support for animations outside the imported .vrscene range.
Implemented Intel Open Image Denoise denoiser (OIDN) for interactive=
=
=
Details an=
d HQ rendering
Implemented NVIDIA upscaling denoiser in interactive mode, requires = driver 530 or newer. Details
Implemented reservoir resampling algorithm for direct lighting (RTXD=
I).
Render resolution scale option in interactive mode. Details= a> = p>
Implemented Chaos Scatter for populating objects in the scene.= = = Details
Support for HDR displays.
Support for AMD GPUs (experimental).
Support for statically subdivided geometry objects from .vrscene= .
Support for mesh lights (improved with reservoir resampling enabled)= .
Creation of lights(Point, Spot, Directional, Rectangle, Disc, Sphere= , IES) from inside Vantage. Details
Support for instanced lights via Forest pack and Railclone.
Support for VRmat materials.
Support for V-Ray override material (MtlOverride).
Helper onscreen text for gizmo manipulators.
Rendering quality presets slider with 4 predefined presets.
Implemented object cloning functionality with Ctrl+D.
= li>Support for camera render resolution from .vrscene file.
Support for orthographic camera.
Support for Vertex snapping when moving objects. Details =
span> Added functionality to quickly place the pivot on the object's bound=
ing box boundaries.
Implemented a Home Screen dialog with quick links, recent file and s= ample scenes. Det= ails
Implemented interval and specific frames or frames list for sequence= rendering.<= span> = Details =
Support for embedded vrscene nodes (VRayScene).
Revamped user interface and user exper=
ience with <=
span><=
span style=3D"color: rgb(0,0,0);text-decoration: none;"><=
span class=3D"issue-summary">reorganized and regrouped parameters.
Wrong placement of meshes at the origin when instanced by an Instanc= er in an animated .vrscene file.
Official Release
Date - June 1, 2023
Wrong first frame and duplicate frames during Live Link sequence ren= dering.
Bug when trying to load RawBitmapBuffer of an image above 16k resolu= tion.
Fixed random crash when closing Vantage
Wrong denoiser description
Inconvenient soft range for the environment lighting intensity param= eter
Camera panel width issue when "Enlarge font" is enabled
Official Release
Date - April 20, 2023
Basic support for VRmat materials.
Support for alpha from bitmaps used in V-Ray material's opacity, exp= orted from Maya.
Separated environment related properties from Lights tab into a dedi=
cated Environment tab.
Support for Edge trimming option introduced in Chaos Scatter with V-= Ray 6 for 3ds Max, update 1.1.
Added scrollbar to Lights and Camera tabs.
Fixed snapping manipulation precision.
Live Link UI mode - hides unusable tools and tabs when in Live Link = session.
Delete button's icon changed.
Moved camera properties to default Undo Queue.
Allow the Delete key to be used in the viewport for deleting selecte= d objects.
Remove 'Advanced Scene Settings' dialog from File menu, its settings= are scattered in more convenient places(Camera tab, Render tab, Preference= s dialog).
Merged 'Render animation with Chaos Vantage' and 'Render animation w= ith Chaos Vantage, using Vantage UI' into a single 'Render Animation with C= haos Vantage' workflow. Details =
Tiling artifacts for thin layer of clouds.
Wrong undo actions for camera parameters during Live Link.
Textured rectangle lights don't match V-Ray when the light units are= not set to default.
Deleting parent object in a hierarchy messes children's transformati= on and Undo history.
Official Release
Date - January 25, 2023
Support for for repeat/offset u/v for 2D Placement texture from Maya= when used in bump.
Improved the metalness of a material to better match V-Ray.
Improved reflective caustics. Details = span>
Improved the calculations for light power by area.
Crash with EXR file loaded as a V-Ray Normal map in Bump slot materi= al.
Texture blurriness when W coordinate is different than 0.
New Default Vantage sun being created each time a non-vrscene is app= ended.
Light intensity to accept only positive values.
Difference in image brightness when using Auto-exposure and differen= t rendering resolutions.
Visual artifacts with fog and Auto-Exposure.
Restoring of maximized main window.
Active pixels overlay not showing active pixels.
Stereo Spherical and Stereo Cube camera types not updating correctly= render resolution based on aspect ratio.
Official Release
Date - October 26, 2022
Improved performance on the RTX 4090 GPU
Increased default value of "Max. sec. ray intensity" from 20 to 200.=
Grouped exposure, highlight burn and contrast in Exposure group.
=Official Release
Date - October 13, 2022
Option to d= enoise only final sampling pass in offline rendering. Details = span>
Implemented= a default Vantage sun so Physical Sun and Sky option is available in the E= nvironment mode drop-down.
Added "Alwa=
ys On Top" button in the top toolbar and shortcut (Ctrl+Alt+T). Details =
<=
/p>
Live Link i= n 3ds Max doesn't start with the first click on the Start/Stop button.
Errors caus= ed by loading empty string texture filenames.
Official Release
Date - July 19, 2022
Updated to latest Chaos License Server 6.0.0
Official Release
Date - July 14, 2022
EXR files now store camera exposure.
Shortcut for HQ render dialog opening.= Default is Ctrl+R.
Render Animation with Chaos Vantage UI shows the co= rrect FPS from Max.
Official Release
Date - June 13, 2022
Improved scroll handli= ng for debug log window
Official Release
Date - June 08, 2022
Added support for V-Ray 6 (beta) builds.
<=
/span>
Auto-exposure smoothing over time in High Qua=
lity sequence rendering. It is determined from FPS and
Improved message log UI:
Official Release
Date - May 19, 2022
Implemented Auto-exposure functionality. Can =
be toggled via the button=
in top toolbar. <=
span> Details<=
/span> =
Support for negative values for textures.
=
Official Release
Date - April 13, 2022
Partial support for V-Ray Edges texture - rou= nded corners are not implemented
Geolocated sun animation is saved in t= he .vantage file
Support f= or mapping Chaos Vantage shortcuts through the SpaceMouse/3DConnexion contr= oller
'Render setup' = dialog retains settings when closed and between sessions. 'Save defaults' c= heckbox is removed from UI
Upper limit for the number of light tree samp=
les is increased to 16
Official Release
Date - March 30, 2022
Added ambient light color swatch Details
Implemented 'Camera enqueu mode' in Render setup di= alog to add all scene cameras at once in the render queue Details
=Memory leak when HQ rende=
ring with denoiser
Official Release
Date - January 11, 2022
Support for the "auto" color space transfer function of VRayBitmap= p>
When the root .vrscene is not found with its absolute path it's sear= ched for in the folder containing the .vantage file
Issues in "Import changes from Vantage" MAX script:
Live link failing to start when "Save strings in legacy non-scene fi= les using UTF8" is enabled in 3ds Max
Official Release
Date - December 16, 2021
Place tool now locks the selected object's current orientation = while SHIFT key is pressed
Official Release
Date - December 06, 2021
The Snapshot and Sequence dialogs are now united in a single Render = dialog Details
Animation frame range set=
ting in the Render dialog
Render time estimation in the Progress window
<=
/span>Non-zero default val=
ues for transform snapping. New defaults are:
Translate 10 scene u=
nits
=
span>CTRL + A selects all objects, includi= ng children
SHIFT + Expand/Collapse applies to ch= ildren too
DELETE key deletes the selected objec= t
SHIFT + DELETE key deletes the select= ed object and its children
All selected items are expanded/colla= psed with the item currently expanding/collapsing
Optimized GPU memory usage:
Light Cache is now severa=
l times smaller
Unused textures are unloa=
ded from the GPU
VRayMultiTexture and VRay=
Triplanar randomization options not working with scenes from V-Ray 5, updat=
e 2
Crash after loading a new=
scene after a failed memory allocation
Official Release
Date - November 11, 2021
Cosmos browser doesn't show importer choice inside Chaos Vantage whe= n multiple importers are running
= li>Motion blur is not allowed for non-perspective (Cube 6x1, Spherical =
and stereo) cameras.
Optimized memory usage of texture files with a single color
Optimized memory usage for material previews
Official Release
Date - October 21, 2021
Official Release
Date - October 20, 2021
Scene camera in camera animation track cancel= ling other object animations
Official Release
Date - October 19th, 2021
Please note that .vantage = files saved with version 1.5.0 and newer are not compatible with older vers= ions.
Official Release
Date - July 21st, 2021
Official Release
Date - July 2nd, 2021
Official Release
Date - June 17th, 2021
Official Release
Date - May 20th, 2021
Official Release
Date - April 27, 2021
Official Release
Date - April 14, 2021
<= /p>
Official Release
Date - March 04, 2021
Official Release
Date - March 04, 2021
Official Release
Date - February 02, 2021
Official Release
Date - January 19, 2021
Official Release
Date - December 02, 2020
"Level Cam= era" does not reset correctly camera roll with an Y scene_upDir
=
Project Lavina is now Chaos Vantage.
Beta Release
Date - November 04, 2020
Opacity map not working wh= en the texture's alpha channel is used
Beta Release
Date - October 08, 2020
Beta Release
Date - September 03, 2020
Home camer= a not loading correct FOV
Beta Release
Date - August 19, 2020
Beta Release
Date - August 03, 2020
Beta Release
Date - July 22, 2020
Beta Release
Date - July 10, 2020
Beta Release
Date - July 01, 2020
Beta Release
Date - June 26, 2020
= p>
Beta Release
Date - May 07, 2020
Beta Release
Date - April 09, 2020
Beta Release
Date - March 26, 2020
Beta Release
Date - March 12, 2020
= p>