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V-Ray Scene Converter
. Parameters Turn on "trace reflections" when converting Standard materials – When enabled, the trace reflections setting is on for converted Max Standard … the obsolete differentiation between Highlight glossiness and Reflection glossiness. Textures Original Result Standard Textures Normal_BumpMulti Matte ID
VRay_Maya_RenderElements_CommonUses_MultiMatteID_Reflect_RE.png Reflection Render Element prior to grading using a matte created from the red channel of the Multi Matte ID Render Element VRay_Maya_RenderElements_CommonUses_MultiMatteID_Reflect_matteGrade_RE.png The Reflection Render Element using a matte created fromHow to Make a Paper Lantern
. Set the parameters of the Front material. – set the Reflection Color to gray to introduce some reflectivity. – reduce the Reflection Glossiness to around 0.75 to blur the reflections. – keep the rest of the parameters at their default values. Different types of paper or other translucent objects may require differentBifrost and V-Ray in Maya 2015 and newer
for bifrostLiquidMaterial V-Ray has limited support for the Bifrost Liquid Material, and the foam component of the material is not fully supported. The reflection highlights are calculated according the Blinn shading model, not the one used in Mental Ray. Only the Fresnel reflections are supported, and unchecking this option will causeLight Path Expressions
bounces, or capturing only self-reflections, or the SSS that's only seen behind glass and similar for compositing control of only this aspect of the image. Read our … > - capture only diffuse reflection) to get a more specific ray event, or they can be used directly (e.g. R - capture reflections of any scattering typeLight Path Expressions
, or capturing only self-reflections, or the SSS that's only seen behind glass and similar for compositing control of only this aspect of the image. Read our … ). Ray spawn events other than C or V can be combined with scattering types (e.g. <RD> - capture only diffuse reflection) to get a more specific ray eventProjection Baking with V-Ray
. Enable the following checkboxes: Output, Diffuse, BumpNormals, Reflection, Refl Gloss, Ambient Occlusion. Expand the Ambient Occlusion settings and set the Radius … -Ray Render Elements node, call it balloonElements and dive into it. Then, we create the following elements: diffuse, bumpnormals, reflect, reflectionCorona Light Material
as opaque (white) in the alpha channel. Visible in reflections – When enabled, then the light reflects on the reflective objects. This can be used to disable reflections of a specific light source in other objects. Visible in masking elements – When disabled, the material isn't visible in any masking render element (IDRendering MDL Textures from Substance Designer
of the graph, and any other properties you choose to pin. This can be useful for complicated materials. Substance11.png In order to add reflection … , microfacet_ggx_smi...: Substance12.png In order to combine the reflection and the diffuse color, we will "blend" them using a fresnel node. Tap the space barHow to Apply Multiple Decals - Part II
with a color of your liking. In this case, we use gray with a Value of 50 for the Diffuse color. Set the Value of the Reflection color to 200. Set the Reflection Glossiness to 0.75. Make a copy of the existing Painting_Displacement Gradient Ramp map (see Tutorial Part I) and name it Painting_Base_Displacement. Plug