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  1. GLSL Support

    reflection, refraction and global illumination levels traced along the ray path so far.   varying int vr_DiffuseRayDepth; Diffuse depth of the ray being traced … -in types for the definition of vr_TraceOptions. const int VR_TRACE_REFLECT; Tells the vr_trace() function to trace reflections. Must be set in the rayType
    V-Ray for 3ds MaxMar 31, 2021
  2. Mesh based Light | VRayLightMesh

    affects the visibility of the light when seen directly by the camera or through refractions. The visibility of the light with respect to reflections is controlled by the Affect Specular and Affect Reflections options. No decay – Normally the light intensity is inversely proportional to the square of the distance from
    V-Ray for NukeFeb 14, 2019
  3. Rendering Overrides

    , which can typically cause excessive noise (fireflies) in the rendered image. The Max ray intensity value is applied to all secondary (GI/reflection/refraction … , all direct reflections of lights now go to the Specular element and all indirect reflections go to the Reflection element. Previously this behavior
    V-Ray for MayaJan 17, 2022
  4. How to Make Leaves

    . When lighted from behind, they disperse light like a stained glass window and have а more matte reflection. In this tutorial, we try to mimic the leaves’ behavior … texture to the Front material’s Reflection Glossiness map slot. To shape the leaves, we need to plug another VRayBitmap to the VRayMtl’s Opacity map slot
    V-Ray for 3ds MaxFeb 16, 2022
  5. V-Ray Illumination Relevance Test

    with white background and refraction environment, and black GI environment and reflection environment. The target was to measure 72% gray as rendered result … , rgb multiplier 0.004 Fresnel reflections disabled InteriorCeiling  void plastic InteriorCeiling  0 0 5 0.88 0.88 0.88 0.001 0 #diff_color (color
    Render TheoryFeb 27, 2023
  6. Point Particle

    can be somewhat likened to the difference between diffuse and glossy reflections from a surface, however the phase function controls the reflection
    V-Ray for BlenderSep 21, 2021
  7. Channels

     – The refractions on the surface. Background – The image background as set in the project, with the rest of the image rendered as black. Reflection – The reflections
    V-Ray for RevitMar 01, 2021
  8. How to Make Rocks with VRayTriplanarTex

    texture. Link the VRayBitmap to the Diffuse map slot of the VRayMtl. Plug in additional necessary textures (Normal Map and Reflection Glossiness Map). Set Reflection Color to gray. Darker shades of gray make the rock look less reflective, while brighter shades of gray achieve a shinier/wet rock
    V-Ray for 3ds MaxOct 28, 2020
  9. Sky

    affects the visibility of the light when seen directly by the camera or through refractions. The visibility of the light with respect to reflections is controlled by the Affect Specular and Affect Reflections options. Sky Model – Determines the procedural model that will be used to generate the VRaySky texture
    V-Ray for BlenderJan 12, 2023
  10. Sphere Light

    of the light when seen directly by the camera or through refractions. The visibility of the light with respect to reflections is controlled by the Affect Specular option … of the materials.  Affect Specular – When enabled, the light affects the specular of the materials. Affect Reflections – When enabled, the light appears
    V-Ray for SketchUpSep 26, 2022