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GLSL Support
reflection, refraction and global illumination levels traced along the ray path so far. varying int vr_DiffuseRayDepth; Diffuse depth of the ray being traced … -in types for the definition of vr_TraceOptions. const int VR_TRACE_REFLECT; Tells the vr_trace() function to trace reflections. Must be set in the rayTypeMesh based Light | VRayLightMesh
affects the visibility of the light when seen directly by the camera or through refractions. The visibility of the light with respect to reflections is controlled by the Affect Specular and Affect Reflections options. No decay – Normally the light intensity is inversely proportional to the square of the distance fromRendering Overrides
, which can typically cause excessive noise (fireflies) in the rendered image. The Max ray intensity value is applied to all secondary (GI/reflection/refraction … , all direct reflections of lights now go to the Specular element and all indirect reflections go to the Reflection element. Previously this behaviorHow to Make Leaves
. When lighted from behind, they disperse light like a stained glass window and have а more matte reflection. In this tutorial, we try to mimic the leaves’ behavior … texture to the Front material’s Reflection Glossiness map slot. To shape the leaves, we need to plug another VRayBitmap to the VRayMtl’s Opacity map slotV-Ray Illumination Relevance Test
with white background and refraction environment, and black GI environment and reflection environment. The target was to measure 72% gray as rendered result … , rgb multiplier 0.004 Fresnel reflections disabled InteriorCeiling void plastic InteriorCeiling 0 0 5 0.88 0.88 0.88 0.001 0 #diff_color (colorPoint Particle
can be somewhat likened to the difference between diffuse and glossy reflections from a surface, however the phase function controls the reflectionChannels
– The refractions on the surface. Background – The image background as set in the project, with the rest of the image rendered as black. Reflection – The reflectionsHow to Make Rocks with VRayTriplanarTex
texture. Link the VRayBitmap to the Diffuse map slot of the VRayMtl. Plug in additional necessary textures (Normal Map and Reflection Glossiness Map). Set Reflection Color to gray. Darker shades of gray make the rock look less reflective, while brighter shades of gray achieve a shinier/wet rockSky
affects the visibility of the light when seen directly by the camera or through refractions. The visibility of the light with respect to reflections is controlled by the Affect Specular and Affect Reflections options. Sky Model – Determines the procedural model that will be used to generate the VRaySky textureSphere Light
of the light when seen directly by the camera or through refractions. The visibility of the light with respect to reflections is controlled by the Affect Specular option … of the materials. Affect Specular – When enabled, the light affects the specular of the materials. Affect Reflections – When enabled, the light appears