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  1. V-Ray Geometry

    the tessellation of the geometry data. By default the option is set to Low, which could produce jagged reflections on a seemingly smooth surface. Setting a higher option will generate more faces and produce smoother reflections. Note that every increase in the face count will slow down the render process.  Export
    V-Ray for RhinoSep 20, 2023
  2. Diffuse RE

    that the Diffuse Filter Render Element is affected by reflection and refraction combined weight.  This render element is, by itself, useful for making overall adjustments and enhancements to base colors and textures during compositing without affecting things like reflections and highlights. UI Path: ||V-Ray|| > Render
    V-Ray for Cinema 4DOct 26, 2023
  3. Light Path Expressions

    bounces, or capturing only self-reflections, or the SSS that's only seen behind glass and similar for compositing control of only this aspect of the image. Read our … > - capture only diffuse reflection) to get a more specific ray event, or they can be used directly (e.g. R - capture reflections of any scattering type
    V-Ray for Cinema 4DNov 17, 2023
  4. V-Ray Sun and Sky Blueprint

    of the sun disc as seen by the camera and reflections, as well as the blurriness of the sun shadows. Unreal_Next_SunAndSky_Params.png Options Set … controls the light's contribution to specular reflections (No effect in viewport). Auto Update – Enables the automatic update of the sky based on the sun
    V-Ray for UnrealDec 21, 2023
  5. Corona Sun

    to the Kelvin Temperature Scale. Visibility Visible directly – Makes the Corona Sun directly visible to the camera. Visible in reflection – Makes the Corona Sun directly visible in reflections. Visible in refraction – Makes the Corona Sun directly visible in refractions. Generates caustics – Enabling this option
    Corona for 3ds MaxJan 11, 2024
  6. V-Ray Rectangle Light

    refractions. The visibility of the light with respect to reflections is controlled by the Affect Specular and Affect Reflections options. Is Disc – When enabled …  – Determines whether the light affects the specular of the materials. This means glossy reflections. Affect Reflections – Determines whether the light appears
    V-Ray for HoudiniMar 11, 2024
  7. Toolbars

    surface lighting. Reflection – Previews the reflections on the surface. Refraction – Previews the refractions on the surface. Specular –  Previews the surface … using the following values: GI – Off; GI bounces – 1; Reflection bounces – 2; Refraction bounces – 4; Coat – On; Shading graph – Off; Noise threshold – 0.5
    Chaos VantageMar 27, 2024
  8. Generic

    physically correct illumination (energy distribution) in the scene, faster rendering, more convenient reflection and refraction parameters. Within this material you can apply different texture maps, control the reflections and refractions, add bump and displacement maps, force direct GI calculations, and choose the BRDF
    V-Ray for SketchUpJul 14, 2023
  9. V-Ray Falloff

    of the surface of the geometry to which the texture is applied. The resulting map can simulate the falloff of opacity, reflection, and refraction for surfaces where … affect the object's reflection. Here, we have a V-Ray Falloff texture mapped to the Reflection color of a V-Ray Material. The Falloff Direction Type is set
    V-Ray for HoudiniMar 11, 2024
  10. GI Tab

    on functionality.  GI caustics represent light that has gone through one diffuse, and one or several specular reflections (or refractions). GI caustics can be generated … , in addition to normal GI rays. This can speed up rendering of scenes with glossy reflections quite a lot. When you use this option, it is recommended to also enable
    V-Ray for Cinema 4DJan 30, 2024