Search

Search

Help

Page 56 of 112. Showing 1,118 results (0.011 seconds)

  1. Bump

    as bumping the lines between the tiles. When Bump Shadows is turned on, the reflection of the train on the reflective floor tiles has been affected.  Whereas when Bump Shadows is not turned on, the bump from the reflective floor tiles plays no part in how the shadows and reflection are rendered
    V-Ray for BlenderMar 08, 2019
  2. Render Elements

      Overview Render Elements are a way to break out renders into their component parts such as diffuse color, reflections, shadows, mattes, etc. This gives … known as Beauty or RGB Color. These include the Lighting, GI, Reflection, Refraction, Specular, etc.     Matte Render Elements  Matte Render Elements
    V-Ray for NukeFeb 14, 2019
  3. V-Ray Material Bump

    . Hou20_VRay6.2_VRayMtl_Bump.png Previous: V-Ray Material Diffuse Next: V-Ray Material Reflection
    V-Ray for HoudiniFeb 19, 2024
  4. V-Ray Material Sheen

    The Sheen tab is part of the V-Ray Material parameters. Parameters Color – Specifies the color of the sheen layer. Glossiness – Controls the sharpness of reflections. A value of 1.0 means all of the light reaches the diffuse color, and when the value is smaller, the cloth material looks glossier. See the Sheen
    V-Ray for HoudiniFeb 19, 2024
  5. GPU Render Elements Tab

    This page provides information on the Render Elements tab under V-Ray GPU. Overview The Render Elements tab is available in the Render Setup window when V-Ray GPU is selected as the Renderer. Render Elements are a way to break out renders into their component parts such as diffuse color, reflections, shadows
    V-Ray for 3ds MaxFeb 20, 2024
  6. Coat Glossiness

    This page provides information on the Coat Glossiness Render Element. Overview The Coat Glossiness Render element is analogous to the Reflection Glossiness Render Element. This channel holds a float number with the value set in the Coat Glossiness parameter in the VRayMtl Coat Layer. Render Elements
    V-Ray for MayaFeb 23, 2024
  7. Global Illumination

    colors or texture maps to be used during GI and reflection/refraction calculations.  Caustics Caustics Provides information about the handling of caustics in V-Ray
    Application SDKFeb 20, 2024
  8. Light Path Expressions

    capturing only self-reflections, or the 1st bounce of GI, or the SSS that's only seen behind glass and similar for compositing control of only this aspect … only diffuse reflection) to get a more specific ray event or they can be used directly (e.g. R - capture reflections of any scattering type. This is also
    V-Ray for 3ds MaxFeb 13, 2023
  9. V-Ray Shadow Catcher

    , the reflections that the car geometry receives can be overridden with another texture or a color. To achieve this, enable Secondary matte environment option from … .   Max2022_VRay5_ShadowCatcher_step3a.png   Here's how the reflections and refractions are changed by the Secondary matte environment. The use of a secondary matte texture
    V-Ray for 3ds MaxDec 14, 2022
  10. VRayFlakesMtl2

    artifacts. Flakes orientation tail – Controls the transition from highlighted areas to non-highlighted areas. Flake glossiness – Specifies the reflection … Size = 0.25 Size_0,5.jpg  Flake Size = 0.5 Size_0,75.jpg  Flake Size = 0.75 Size_1.jpg  Flake Size = 1       Options Trace reflections – When
    V-Ray for 3ds MaxJul 20, 2022