Page 56 of 112. Showing 1,118 results (0.011 seconds)
Bump
as bumping the lines between the tiles. When Bump Shadows is turned on, the reflection of the train on the reflective floor tiles has been affected. Whereas when Bump Shadows is not turned on, the bump from the reflective floor tiles plays no part in how the shadows and reflection are renderedRender Elements
Overview Render Elements are a way to break out renders into their component parts such as diffuse color, reflections, shadows, mattes, etc. This gives … known as Beauty or RGB Color. These include the Lighting, GI, Reflection, Refraction, Specular, etc. Matte Render Elements Matte Render ElementsV-Ray Material Bump
. Hou20_VRay6.2_VRayMtl_Bump.png Previous: V-Ray Material Diffuse Next: V-Ray Material ReflectionV-Ray Material Sheen
The Sheen tab is part of the V-Ray Material parameters. Parameters Color – Specifies the color of the sheen layer. Glossiness – Controls the sharpness of reflections. A value of 1.0 means all of the light reaches the diffuse color, and when the value is smaller, the cloth material looks glossier. See the SheenGPU Render Elements Tab
This page provides information on the Render Elements tab under V-Ray GPU. Overview The Render Elements tab is available in the Render Setup window when V-Ray GPU is selected as the Renderer. Render Elements are a way to break out renders into their component parts such as diffuse color, reflections, shadowsCoat Glossiness
This page provides information on the Coat Glossiness Render Element. Overview The Coat Glossiness Render element is analogous to the Reflection Glossiness Render Element. This channel holds a float number with the value set in the Coat Glossiness parameter in the VRayMtl Coat Layer. Render ElementsGlobal Illumination
colors or texture maps to be used during GI and reflection/refraction calculations. Caustics Caustics Provides information about the handling of caustics in V-RayLight Path Expressions
capturing only self-reflections, or the 1st bounce of GI, or the SSS that's only seen behind glass and similar for compositing control of only this aspect … only diffuse reflection) to get a more specific ray event or they can be used directly (e.g. R - capture reflections of any scattering type. This is alsoV-Ray Shadow Catcher
, the reflections that the car geometry receives can be overridden with another texture or a color. To achieve this, enable Secondary matte environment option from … . Max2022_VRay5_ShadowCatcher_step3a.png Here's how the reflections and refractions are changed by the Secondary matte environment. The use of a secondary matte textureVRayFlakesMtl2
artifacts. Flakes orientation tail – Controls the transition from highlighted areas to non-highlighted areas. Flake glossiness – Specifies the reflection … Size = 0.25 Size_0,5.jpg Flake Size = 0.5 Size_0,75.jpg Flake Size = 0.75 Size_1.jpg Flake Size = 1 Options Trace reflections – When