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V-Ray Material Diffuse
of the surface also depends on the reflection and refraction colors. Roughness – Specifies the roughness of the diffuse part of the material. Used to simulate … . Roughness Model – Specifies the Roughness model. Oren-Nayar – A reflectivity model for diffuse reflection from rough surfaces that has been shown to accuratelyRender Channels
into their component parts such as diffuse color, reflections, shadows, mattes, etc. This gives fine control over the final image when using compositing or image editing … channels may slow down the final image rendering a little bit, depending on the number of elements that are selected. They have no effect on GI/reflection, etcBake Elements
in the bel.texture property. 3 – To specify a camera to determine reflections/refractions for texture baking, open the MAXScript listener and type the following: renderers.current.camera_bakeCamera=$VRayCam001 where the VRayCam001 is the name of the specified camera. This option allows you to bake reflectionsEnvironment Settings | VRayBackground
rendering. Additionally you can specify a separate environment override for GI, Reflection, Refraction. This is achieved by connecting the appropriate texture to one … the image to be used as a background when viewed through reflections. refr – Specifies the image to be used as a background when viewed through refractionsGeneric Diffuse
of the material. For dielectric materials this is the diffuse color. For metals this is the specular reflections color. Diffuse Roughness* – Controls … in the specified material slot. See next: Generic ReflectionChaos Vantage, v1.2.0
Support for Clear coat in V-Ray Material Support for glossy Fresnel reflections Camera Support for importing multiple cameras from one .vrscene file Environment Background override option to affect refraction and mirror reflection rays Output Support for saving .PNG files with alpha channel ModifiedTone Mapping Operators
together, this operator has to be disabled to get correct results; for example, when using multi-passes that split the output to reflection/refraction, only … together, this operator has to be disabled to get correct results; for example, when using multi-passes that split the output to reflection/refraction, only linearVRayLightRect
the light emit a portion of its energy (i.e. 10 percent) with diffuse distribution. This makes the light visible from the side in the reflections. Directional … of the light with respect to reflections is controlled by the Affect Specular and Affect Reflections options rather than the Invisible parameter. Occlude OtherTransparency and Translucency
of a transparent surface control mainly the reflection and refraction parameters of the V-Ray shaders, such as color, IOR, and glossiness. See the examples below for more … . The glasses are transparent, the nose pads and temples are clearly visible. There is also a small reflection visible in the bottom pair of glassesVRayLightSphere
the quality of the light object when it is visible either directly or in reflections. A bigger number makes the sphere smoother … . The visibility of the light with respect to reflections is controlled by the Affect specular and Affect Reflections options. Occlude Other Lights – Controls