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Dome Light
of the light with respect to reflections is controlled by the Affect Specular and Affect Reflections options. Affect Diffuse – Determines whether the light affects … affects the specular of the materials (i.e., glossy reflections). With this option off, there is no specular contribution from the light. Affect ReflectionsRectangle Light
the side in the reflections. c4d2024_61030_rectLight_general.png Texture Use Texture – Enables the light to use a texture for the light surface. It is best … , in relation to other light sources. When enabled, the invisible light blocks the lighting from other lights as if it's visible. Also, in reflections the lightV-Ray Material Options
angles. Cutoff – A threshold below which reflections/refractions are not be traced. V-Ray tries to estimate the contribution of reflections/refractionsSpot Light
the light affects the specular portion of the materials. The value controls the light's contribution to specular reflections. Use global mult. – When enabled, uses … , the light is going to generate sharp shadows. Area speculars – When enabled, the shape of the light is visible in the specular reflections. When disabledVRayBumpMtl
on, the reflection of the train on the reflective floor tiles has been affected. Whereas when Bump Shadows is not turned on, the bump from the reflective floor tiles plays no part in how the shadows and reflection are rendered. VRay_Mayas_BumpShadows_on_V2.png The beauty render with Bump Shadows turned on. Notice howV-Ray Material Structure
BSDF is either a reflection or a refraction (transmission) distribution function, i.e., BRDF or BTDF (except for Self-illumination and Subsurface Scattering … not have a Self-illumination layer or a Metallic Reflection layer since the material is designed to simulate translucent substances, which do not display metallicOrigin of the DMC Sampler
samples are to be taken around pixels involved in "blurry" effects such as anti-aliasing, depth of field, indirect illumination, area lights, glossy reflections … , dark glossy reflections can do with fewer samples than bright ones, since the effect of the reflection on the final result is smaller; distant area lightsV-Ray Render Elements Support
✗ ✗ Not Available Not Available ✗ ✗ The pure surface reflection, before it is multiplied by the reflection filter color. VRayRawRefraction … of all raw lighting - direct and indirect. VRayReflection ✗ ✗ ✓ ✓ ✗ ✗ The reflections on the surface. VRayRefractionGlobals
options of the Color mapping section, but the Max ray intensity is applied to all secondary (GI/reflection/refraction) rays, as opposed to the final image … reflections/refractions. When off (the default), texture maps are not filtered for GI and glossy reflections/refractions in order to speed up the calculationsObject Properties | VRayObjProp
will appear perfectly transparent to camera rays. Visible in reflections – When disabled, the object will appear perfectly transparent to reflection rays. Visible … . However, the object will appear normally in reflections/refractions and will generate indirect illumination based on its actual material. Alpha contribution