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objects completely. Trace Bias – Depending on the scale of your scene, this determines the ray bias when the outlines are traced in reflections/refractions … ). Visible in Reflection/Refraction – Causes the outlines to appear in reflections/refractions as well. Note that this may increase render times. CompensateShading Group Attributes
only when rendering with V-Ray. GI Material – The material V-Ray uses while calculating the GI solution. Reflection Material – The material V-Ray uses to render the object with, when the object is seen in reflections. Refraction Material – The material V-Ray uses to render the object with, when the object is seenBeauty
elements involved. Lighting + GI + Reflection + Refraction + Specular + SSS + Self Illum + Caustics + Background + Atmospheric Effects = Beauty … . (Diffuse x (Light Raw + GI Raw)) + (Reflection Raw x Reflection Filter) + (Refraction Raw x Refraction Filter) + Specular + SSS + Self Illum + Caustics + BackgroundRGB_Color
elements involved. Lighting + GI + Reflection + Refraction + Specular + SSS + vrayRE_Self_Ilumination + Caustics (RE) + AtmosphericEffects + Background … the render elements involved. (Diffuse x (Raw Light + vrayRE_RawGI)) + (Raw Reflection x Reflection Filter) + (Raw Refraction x Refraction Filter) + SpecularMesh Light
refractions. The visibility of the light with respect to reflections is controlled by the Affect specular and Affect Reflections options. Occlude Other Lights … as if it's visible. Also, in reflections, the light behaves as it's visible and occludes other lights. When disabled, the light is transparent for other lightsV-Ray Dome Light
light can create realistic lighting as well as environmental reflections. A Dome light's illumination comes from a hemispherical dome above the y-axis … only affects the visibility of the light when seen directly by the camera or through refractions. The visibility of the light with respect to reflectionsV-Ray Mesh Light
of the light with respect to reflections is controlled by the Affect Specular and Affect Reflections options. No Decay – When enabled, the intensity of the light has … reflections. Affect Reflections – Determines whether the light appears in reflections of materials, for both perfect and glossy reflections. Affect AtmosphericsGeneric
physically correct illumination (energy distribution) in the scene, faster rendering, more convenient reflection and refraction parameters. Within this material you can apply different texture maps, control the reflections and refractions, add bump and displacement maps, force direct GI calculations, and choose the BRDFDome Light | VRayLightDome
seen directly by the camera or through refractions. The visibility of the light with respect to reflections is controlled by the Affect specular and Affect Reflections options. Affect Diffuse – Determines whether the light is affecting the diffuse properties of the materials. Affect Specular – Determines whetherCreating Car Paint with VRayStochasticFlakesMtl
Diffuse Color to black and its Reflection Color to the desired car color. For this tutorial, use rgb (2. 9, 30). 8. Set the Glossiness parameter to 0.45 for more blurry reflections. 9. Unlock the Fresnel IOR and increase it to 14.0. Max2023_VRay6_Car_step02.png Now that all the materials and textures