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  1. Toon

    objects completely. Trace Bias – Depending on the scale of your scene, this determines the ray bias when the outlines are traced in reflections/refractions … ). Visible in Reflection/Refraction – Causes the outlines to appear in reflections/refractions as well. Note that this may increase render times. Compensate
    V-Ray for BlenderMar 22, 2019
  2. Shading Group Attributes

    only when rendering with V-Ray. GI Material – The material V-Ray uses while calculating the GI solution. Reflection Material – The material V-Ray uses to render the object with, when the object is seen in reflections. Refraction Material – The material V-Ray uses to render the object with, when the object is seen
    V-Ray for MayaMay 28, 2020
  3. Beauty

    elements involved. Lighting + GI + Reflection + Refraction + Specular + SSS + Self Illum + Caustics + Background + Atmospheric Effects = Beauty … . (Diffuse x (Light Raw + GI Raw)) + (Reflection Raw x Reflection Filter) + (Refraction Raw x Refraction Filter) + Specular + SSS + Self Illum + Caustics + Background
    V-Ray for NukeFeb 14, 2019
  4. RGB_Color

    elements involved. Lighting + GI + Reflection + Refraction + Specular + SSS + vrayRE_Self_Ilumination + Caustics (RE) + AtmosphericEffects + Background … the render elements involved. (Diffuse x (Raw Light + vrayRE_RawGI)) + (Raw Reflection x Reflection Filter) + (Raw Refraction x Refraction Filter) + Specular
    V-Ray for MayaMay 19, 2020
  5. Mesh Light

    refractions. The visibility of the light with respect to reflections is controlled by the Affect specular and Affect Reflections options. Occlude Other Lights … as if it's visible. Also, in reflections, the light behaves as it's visible and occludes other lights. When disabled, the light is transparent for other lights
    V-Ray for Cinema 4DFeb 06, 2024
  6. V-Ray Dome Light

    light can create realistic lighting as well as environmental reflections. A Dome light's illumination comes from a hemispherical dome above the y-axis … only affects the visibility of the light when seen directly by the camera or through refractions. The visibility of the light with respect to reflections
    V-Ray for HoudiniMar 11, 2024
  7. V-Ray Mesh Light

    of the light with respect to reflections is controlled by the Affect Specular and Affect Reflections options. No Decay – When enabled, the intensity of the light has … reflections. Affect Reflections – Determines whether the light appears in reflections of materials, for both perfect and glossy reflections. Affect Atmospherics
    V-Ray for HoudiniMar 11, 2024
  8. Generic

    physically correct illumination (energy distribution) in the scene, faster rendering, more convenient reflection and refraction parameters. Within this material you can apply different texture maps, control the reflections and refractions, add bump and displacement maps, force direct GI calculations, and choose the BRDF
    V-Ray for RhinoFeb 29, 2024
  9. Dome Light | VRayLightDome

    seen directly by the camera or through refractions. The visibility of the light with respect to reflections is controlled by the Affect specular and Affect Reflections options. Affect Diffuse – Determines whether the light is affecting the diffuse properties of the materials. Affect Specular – Determines whether
    V-Ray for NukeFeb 14, 2019
  10. Creating Car Paint with VRayStochasticFlakesMtl

    Diffuse Color to black and its Reflection Color to the desired car color. For this tutorial, use rgb (2. 9, 30). 8. Set the Glossiness parameter to 0.45 for more blurry reflections. 9. Unlock the Fresnel IOR and increase it to 14.0.   Max2023_VRay6_Car_step02.png     Now that all the materials and textures
    V-Ray for 3ds MaxAug 12, 2022