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Generic Diffuse
of the material. For dielectric materials this is the diffuse color. For metals this is the specular reflections color. Diffuse Roughness – Controls the Diffuse … ) roughness_0.3.png Diffuse Roughness = 0.3 roughness_0.6.png Diffuse Roughness = 0.6 roughness_0.8.png Diffuse Roughness = 0.8 See next: Generic ReflectionCorona Ray Switch Shader
different shaders or solid colors for different ray types (GI, reflection, refraction, direct visibility). C4D_Shaders_CoronaRaySwitch_UI_00.png Shader … override – Specifies the color or texture used for reflections (the appearance of this Rayswitch shader when it is reflected in other objects). Refract overrideFresnel Map | VRayFresnel
angle and an index of refraction. For example you can connect the VRayFresnel texture to the reflection color of a V-Ray material in order to create fresnel reflection. VRay_Nuke_Textures_VRayFresnel.png UI Path: ||Toolbar|| > V-Ray menu icon > Textures > VRayFresnelBack to Beauty
with the appropriate blend modes. The elements that are used for the beauty rebuild are - Background, Lighting, Global Illumination, Reflection, Specular, Refraction, Self Illumination, Caustics, Subsurface Scattering and Atmosphere. When setting the Generic material Reflection or Refraction's Affect Channels optionRaw Sheen Filter RE
This page provides information on the Raw Sheen Filter Render Element. Overview The Raw Sheen Reflection Filter Render Element is similar to the Sheer Filter Render Element, except it is not affected by Fresnel falloff. The result is a solid mask showing the areas of reflection. UI Path: ||V-Ray|| > RenderGlobal Switches
limit to reflection/refraction depth. When disabled, the depth is controlled locally by materials and maps. When enabled, all materials and maps use … are calculating maps for a fly-through animation. Reflection/refraction – Enables or disables the calculation of reflections and refractions in V-Ray mapsSubsurface Scattering
scatters inside the material. Its effect can be somewhat likened to the difference between diffuse and glossy reflections from a surface, however, the phase function controls the reflection and transmittance of a volume. A value of 0.0 means that light scatters uniformly in all directions (isotropic scattering); positiveBRDFs
- Transparency value trace_depth - The maximum reflection depth (-1 is controlled by the global options) affect_alpha - Specifies how render channels are propagated … reflect_dim_distance_on - True to enable dim distance reflect_dim_distance - How much to dim reflection as length of rays increases reflect_dim_distance_falloffGeneric Refraction
Refraction of the material. Refraction Color – Specifies the refraction color. Note that the actual refraction color depends on the reflection color as well. Set … of the Refraction color parameter to produce glass materials. The material has a gray Diffuse color, white Reflection color, and the Fresnel option is turned on. ExampleGeneric Refraction
Refraction of the material. Refraction Color – Specifies the refraction color. Note that the actual refraction color depends on the reflection color as well. Set … color parameter to produce glass materials. The material has a gray Diffuse color, white Reflection color, and the Fresnel option is turned on. Example: The Fog