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  1. 3.40.01

    performance when rendering both static and dynamic geometry Improved rendering performance for dynamic meshes, instances, V-Ray Fur and V-Ray Proxy objects … Added V-Ray Curvature map Added V-Ray Edges Tex - Create wireframe rendering and a rounded corners effect Added V-Ray MultiSubTex Added V-Ray TriPlanar texture
    V-Ray for RhinoNov 18, 2020
  2. Toolbar

    can modify the settings of all cameras and lights in a scene. Max2022_VRay6_Toolbar_VRayPhysicalcamera.png Creates a VRayPhysicalCamera. Click and drag in a viewport to actually create the camera. Max2022_VRay6_Toolbar_planeLight.png Creates a rectangle VRayLight. Click and drag in a viewport to create
    V-Ray for 3ds MaxNov 27, 2023
  3. Paths and Sharing

    into a 7zip file.   Revit2021_VRay5_Paths_and_Sharing_export.png Asset Paths Specifies search paths that V-Ray uses to look for materials and proxies … (including material mappings, rpcs, vrscenes, proxy meshes, textures, override materials, etc.) to their defaults. In a workshared model it deletes all other users
    V-Ray for RevitMar 23, 2023
  4. Phoenix Toolbar

    Simulator Creates a Fire/Smoke Simulator. Liquid Simulator Creates a Liquid Simulator. Fire Source Creates a Fire/Smoke Source. Liquid Source Creates a Liquid Source. addParticleShader.jpg Creates a Particle Shader. activeBodySolver.jpg Creates an Active Body Solver
    Phoenix for 3ds MaxFeb 20, 2024
  5. V-Ray Settings

    an experimental feature for evicting vrmeshes (V-Ray Proxies) out of the GPU memory when they are no longer needed in order to make room for other resources, once … the textures as needed and will automatically create mip-map tiles for them (regardless of their texture type). As a result, the GPU memory consumption could
    V-Ray for UnrealDec 21, 2023
  6. VRayBump2Normal

     – Specifies the type of normal map to create. Tangent space – Creates a normal map in tangent space. Local XYZ – Creates a normal map in object space. Screen space – Creates a normal map in screen space. World space – Creates a normal map in world space.  Map channel – Specifies the map channel to which the normal
    V-Ray for 3ds MaxFeb 28, 2024
  7. VRaySphere

    This page provides information on the V-Ray Sphere geometry object. Overview The VRaySphere is a procedurally generated geometry that creates a perfect sphere during rendertime. ||V-Ray menu|| > Create > Geometry > V-Ray Sphere ||Create menu|| > V-Ray > V-Ray Sphere Max2023_VRay6_VRaySphere_create.png
    V-Ray for 3ds MaxFeb 20, 2024
  8. V-Ray Scene Importer

    is a Proxy Mesh which remains a proxy in Rhino after the import process is complete.     VRay6_SceneImporter_max.png   The scene in 3ds Max and the render
    V-Ray for RhinoOct 04, 2022
  9. V-Ray Next, Update 2.2

    for materials passed through a Two Sided shader or ones using the Translucency attribute The way materials are stored in a Proxy Mesh Component is updated. This resolves various issues with 3rd party plugins utilizing V-Ray Proxies An issue with the Sun light caustic photon emission is resolved. The emission cone is no longer
    V-Ray for SketchUpNov 11, 2020
  10. 3.30.02

    were not matching the new V-Ray defaults VRayProxy Fixed a crash in batch on Linux when the proxy file fails to load The proxy material was not changing the current material connection properly The shader names in the proxy material were not always set correctly with "use full names" Fixed slowdown
    V-Ray for MayaMay 24, 2016