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3.40.01
performance when rendering both static and dynamic geometry Improved rendering performance for dynamic meshes, instances, V-Ray Fur and V-Ray Proxy objects … Added V-Ray Curvature map Added V-Ray Edges Tex - Create wireframe rendering and a rounded corners effect Added V-Ray MultiSubTex Added V-Ray TriPlanar textureToolbar
can modify the settings of all cameras and lights in a scene. Max2022_VRay6_Toolbar_VRayPhysicalcamera.png Creates a VRayPhysicalCamera. Click and drag in a viewport to actually create the camera. Max2022_VRay6_Toolbar_planeLight.png Creates a rectangle VRayLight. Click and drag in a viewport to createPaths and Sharing
into a 7zip file. Revit2021_VRay5_Paths_and_Sharing_export.png Asset Paths Specifies search paths that V-Ray uses to look for materials and proxies … (including material mappings, rpcs, vrscenes, proxy meshes, textures, override materials, etc.) to their defaults. In a workshared model it deletes all other usersPhoenix Toolbar
Simulator Creates a Fire/Smoke Simulator. Liquid Simulator Creates a Liquid Simulator. Fire Source Creates a Fire/Smoke Source. Liquid Source Creates a Liquid Source. addParticleShader.jpg Creates a Particle Shader. activeBodySolver.jpg Creates an Active Body SolverV-Ray Settings
an experimental feature for evicting vrmeshes (V-Ray Proxies) out of the GPU memory when they are no longer needed in order to make room for other resources, once … the textures as needed and will automatically create mip-map tiles for them (regardless of their texture type). As a result, the GPU memory consumption couldVRayBump2Normal
– Specifies the type of normal map to create. Tangent space – Creates a normal map in tangent space. Local XYZ – Creates a normal map in object space. Screen space – Creates a normal map in screen space. World space – Creates a normal map in world space. Map channel – Specifies the map channel to which the normalVRaySphere
This page provides information on the V-Ray Sphere geometry object. Overview The VRaySphere is a procedurally generated geometry that creates a perfect sphere during rendertime. ||V-Ray menu|| > Create > Geometry > V-Ray Sphere ||Create menu|| > V-Ray > V-Ray Sphere Max2023_VRay6_VRaySphere_create.pngV-Ray Scene Importer
is a Proxy Mesh which remains a proxy in Rhino after the import process is complete. VRay6_SceneImporter_max.png The scene in 3ds Max and the renderV-Ray Next, Update 2.2
for materials passed through a Two Sided shader or ones using the Translucency attribute The way materials are stored in a Proxy Mesh Component is updated. This resolves various issues with 3rd party plugins utilizing V-Ray Proxies An issue with the Sun light caustic photon emission is resolved. The emission cone is no longer3.30.02
were not matching the new V-Ray defaults VRayProxy Fixed a crash in batch on Linux when the proxy file fails to load The proxy material was not changing the current material connection properly The shader names in the proxy material were not always set correctly with "use full names" Fixed slowdown