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Reflection Filter
Elements tab page. maya2016_34004_reflectionFilter.png Attributes The parameters for this render element appear in the Attribute Editor under Extra V-Ray Attributes. Enabled – When checked, the render element appears in the V-Ray Virtual Frame Buffer. Deep output – Specifies whether to includeSelf Illumination
. VRay_Maya_RenderElements_CommonUses_SelfIllumination_RE.png Attributes The parameters for this render element appear in the Attribute Editor under Extra V-Ray Attributes. EnabledShadow
, see the Render Elements tab page. maya2016_34004_shadow.png Attributes The parameters for this render element appear in the Attribute Editor under Extra V-Ray Attributes. Enabled – When enabled, the render element appears in the V-Ray Virtual Frame Buffer. Deep output – Specifies whether to includeVRayMultiSubTex
, you still get the same colors. By render ID – Assigns random colors based on RenderIDs. By user ID – Assigns random colors based on user's ID. The user ID is defined through the By user ID settings button, and then from Object Properties > User Defined, where a value for it is selected. By user ID settings – ActiveCoat Glossiness
-down menu. For more information on the parameters on this dialog, see the Render Elements tab page. Attributes Enabled – When enabled, the render elementXGen Spline Primitives
with splines randomly across the surface. Note: There is no problem using groomable splines, but we will use normal splines to show you how to control their attributes with expressions/maps procedurally. maya2022_60001_CreateXGenDescription.png From the Preview/Output tab, set the Percent attribute to 10V-Ray Fur Styler Setup Tutorial
on this page Setting Initial Direction Parameters of the VRayFur can be controlled by using color sets. We'll create one for the Initial Direction attribute … (append the same name token to the end of the texture node name to make it easier to connect to the correct attribute laterRendering Mudbox Vector Displacement with V-Ray
selected, navigate to the V-Ray shelf and assign a VRay Displacement node. While at the VRay Displacement node, navigate to the Attribute Editor > Attributes > V-Ray and choose Displacement Control and Subdivision and Displacement Quality (optional) extra attributes. Then, choose a File texture as a Displacement matVRayHairSampler
output attributes which can be used when shading hair. Used with the Hair Next Material, this texture allows you to map color, incandescence and transparency … ; most commonly a Ramp. This example shows how the VRayHairSampler's Random By Strand attribute controls the V channel of a ramp connected to a V-Ray Hair NextV-Ray Next, Update 1
to the user interface Optimize volumetric rendering when Smoke Opacity is modulated by a texture Bug fixes V-Ray Artifacts in alpha channel with many … catcher objects Difference in GI generated by matte objects using BF or LC with glossy reflections The temperature attribute of the VRayRectLight doesn't work when