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  1. Working with Solaris Geometry

    attempting to apply those parameters. Hou20_VRay6.2_SolarisGeometry_Example.png  Creating and Setting Attributes The parameters that correspond to a USD attribute have a pop-up menu that controls how the LOP node authors the attribute: Set or Create – Sets the attribute to a given value, regardless of whether
    V-Ray for HoudiniApr 04, 2024
  2. VRscan

    glossiness, increase reflectivity etc. You can only change the overall tint of the material. In its present form, the material is targeted at users that need …  (right-click) > VRScan ||V-Ray Asset Editor|| > Create Asset (left-click) > Materials > VRScan UI Options From the Add Attribute button, you can
    V-Ray for RhinoDec 07, 2023
  3. Installation

    for Maya. Trial users should refer to the Trial installation of V-Ray for Maya, as the process differs from the one shown here. Refer to this page if you use … distributions may not be compatible with the installer's GUI. In that case, run the installation with the -gui=0 attribute. # For example: $ cd vray_install_dir
    V-Ray for MayaApr 05, 2024
  4. Creating a Simple Liquid Simulation

    materials for each option, allowing users to render the results right away. For an introductory guide to using the Quick Simulation buttons, see the Getting Started … -09-14.png_zoomer.jpg Select the PhoenixFDSimulator1 node. In the Attribute Editor, go to the Grid rollout. Set the Container Walls X and Z to Jammed Both
    Phoenix for MayaNov 20, 2023
  5. Generic

    from the toggle button under the Preview Swatch. Add Layer and Add Attribute buttons are provided for some V-Ray materials, including Generic. You can select an additional layer or attribute that can add up to the appearance of the material. For more information, see the Layers
    V-Ray for RevitJul 13, 2023
  6. V-Ray Light Select

    The Light Select Render Element stores direct lighting information from user-selected lights in the scene.  Overview The Light Select Render Element represents the lighting contribution from one or more user-selected lights in the scene. Each Light Select channel can output one of the predetermined contribution
    V-Ray for HoudiniMar 11, 2024
  7. Houdini to 3ds Max Alembic Workflow

    some common pitfalls you may stumble upon. The process of transferring custom attributes and partitioning the alembic archive into custom shapes is explained … Attributes All custom point attributes are preserved and can be accessed through the Vertex Color Texture . You need to feed it to a material, apply that material
    V-Ray for 3ds MaxOct 24, 2023
  8. How to Apply Motion Blur to Cached nParticles

    Interpolated Cache option from the Extra V-Ray Particle Attributes. Follow the steps to learn more. Keep in mind that this is only the case for cached nParticles … Maya2023_61010_nParticles_animation.gif We are creating a simple particle animation. To set it up, go to the Attribute Editor and open the attributes of the emitter object
    V-Ray for MayaJan 23, 2024
  9. Chapter 2 - Particles

    the button below. A few notes when exporting particles from Houdini as Alembics to be loaded through the V-Ray Proxy Import: The equivalent of the pscale attribute is width. You can remap it in a Wrangle node with f@width = f@pscale; The v attribute is automatically remapped and read by V-Ray when motion blur is enabled
    V-Ray for 3ds MaxOct 25, 2023
  10. Errors and Warnings Reference Guide

    the file node, and in the Attribute editor, setting the Color Space option to Raw.   Unsupported primitive type for XGen description When XGen is used … to apply on the GPU alembic cache geometry. This is done with Extra V-Ray attributes on the assembly definition node. // Warning: The Cache representation has
    V-Ray for MayaJul 27, 2022