Page 21 of 141. Showing 1,404 results (0.016 seconds)
V-Ray Next, Update 1
changing the production engine to GPU CUDA Faster export of user attributes VRaySoftbox Fixed Softbox not having a swatch preview VRayMultiSubTex MultiSubTex … to the user-defined file name VRayMtl Fixed some VRayMtl attributes not being listed in the channel box V-Ray GPU/VRayEdgesTex Show the "Show subtrianglesConfiguring the Asset Download Directory
Overview By default, Cosmos assets are downloaded to a local directory: On Windows: C:\Users\[User]\Documents\Chaos Cosmos\ On macOS: /Users/[User]/ChaosCosmos/ On Linux: /home/[User]/.ChaosCosmos/Packages You can change this directory to a new local or network folder by updating the Cosmos BrowserV-Ray 5
/VRayPhysicalCamera Support for V-Ray physical cameras from Maya to USD; Ornatrix Support for "user color attributes" from Ornatrix; Denoiser Added an option … not working in 2022; Fixed render settings startup JSON presets not working; Fixed slower rendering and excessive memory usage with user attributes as bitmap tagsV-Ray Light Select
The Light Select Render Element stores direct lighting information from user-selected lights in the scene. Overview The Light Select Render Element represents the lighting contribution from one or more user-selected lights in the scene. Each Light Select channel can output one of the predetermined contributionGeneric
from the toggle button under the Preview Swatch. Add Layer and Add Attribute buttons are provided for some V-Ray materials, including Generic. You can select an additional layer or attribute that can add up to the appearance of the material. For more information, see the LayersHoudini to 3ds Max Alembic Workflow
some common pitfalls you may stumble upon. The process of transferring custom attributes and partitioning the alembic archive into custom shapes is explained … Attributes All custom point attributes are preserved and can be accessed through the Vertex Color Texture . You need to feed it to a material, apply that materialHow to Apply Motion Blur to Cached nParticles
Interpolated Cache option from the Extra V-Ray Particle Attributes. Follow the steps to learn more. Keep in mind that this is only the case for cached nParticles … Maya2023_61010_nParticles_animation.gif We are creating a simple particle animation. To set it up, go to the Attribute Editor and open the attributes of the emitter objectChapter 2 - Particles
the button below. A few notes when exporting particles from Houdini as Alembics to be loaded through the V-Ray Proxy Import: The equivalent of the pscale attribute is width. You can remap it in a Wrangle node with f@width = f@pscale; The v attribute is automatically remapped and read by V-Ray when motion blur is enabledErrors and Warnings Reference Guide
the file node, and in the Attribute editor, setting the Color Space option to Raw. Unsupported primitive type for XGen description When XGen is used … to apply on the GPU alembic cache geometry. This is done with Extra V-Ray attributes on the assembly definition node. // Warning: The Cache representation hasV-Ray Next, Update 2.1
Ability to add rounded edges V-Ray attributes directly to VRayMtl, VRayAlSurface and VRayBlend materials Improved bucket rendering performance on 128 core NUMA … by the user V-Ray GPU Fixed a crash with motion blur on Linux Fixed the GPU Device Select options becoming unavailable Fixed a crash in Standalone on render