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  1. Projection Baking with V-Ray

    glossiness, ambient occlusion, user attribute. Diffuse: Create a V-Ray Color Channel (RE) and change its Type to Diffuse. Call the node diffuse as this name … element from the previous step. Change its Radius to 0.3, enable the Subdivs As Samples option and set the Subdivs to 6. User attribute: The creation
    V-Ray for HoudiniOct 23, 2023
  2. VRayHairSampler

    output attributes which can be used when shading Maya hair, whether with Maya's own nHair system or other hair plugin for Maya. Used with the VRayHairNextMtl … contains the unique outputs listed below. These outputs are accessed by right clicking the node in the Hypershade window and selecting Show All Attributes or left
    V-Ray for MayaMar 26, 2024
  3. V-Ray Next, Beta 1

    , allowing the user to easily transfer assets in a V-Ray based pipeline. Custom overrides on the imported VRScene are fully supported. Geometry in the VRScene … through custom attributes on a per-point basis is supported. Packed Primitives Тargeting of primitives in the packed object hierarchy for material assignment
    V-Ray for HoudiniDec 19, 2023
  4. V-Ray Triplanar

     – Computes the seed based on the instanced ID. User Attribute – Computes the seed based on the used attribute ID. Auto – Computes the seed based on a unique and random ID for each object. User Attribute – Specifies which user attribute to use the randomization source. Transform – Specifies the projection space: Local Object
    V-Ray for HoudiniMar 26, 2024
  5. Houdini to Maya Alembic Workflow

    in Houdini. We can take the name of the Cd attribute from the VRayMesh file info rollout and use it as a User attribute name in a VRayUserColor texture … concrete.   Concrete_HPolyMeshMtl.png     To assign textures to the two materials, we use two different UV channels that are exported as user attributes
    V-Ray for MayaMay 14, 2020
  6. VRayMultiSubTex

    . By Poly Shell – Randomizes color/texture per poly shell of an object. By User ID – Randomizes textures based on a User Attribute assigned to the specific objects and set in the User Attribute field of the VRayMultisubTex. Switch texture – A floating point value that calls the texture from the Texture List (below in the UI
    V-Ray for MayaMar 07, 2024
  7. Object Properties

    into a transform space object. User Attributes – A list of attributes (separated by semicolons) that are assigned to the mesh. Object ID – Specifies an ID … the same illumination samples when using raytraced multiple scattering. This avoids illumination seams between those objects. Forced Attributes – Specifies
    V-Ray for HoudiniFeb 19, 2024
  8. Chapter 1 - Poly Geometry

    non-empty group of the input geometry. You can use a String Primitive Attribute to partition the geometry into separate Shapes. You can do this from the ROP Alembic Output → Hierarchy tab → Partition Mode: Use Attribute Value. This generates a separate Shape in the Alembic file based on a user-specified String
    V-Ray for 3ds MaxOct 24, 2023
  9. Chaos Cosmos Browser

    : C:\Users\[User]\Documents\Chaos Cosmos\Packages; For macOS: /Users/[User]/ChaosCosmos/;  For Linux: /home/[User]/.ChaosCosmos/Packages  The download … imports the material into the scene, making it visible in the Attribute Editor and the Outliner. Press the green arrow for two additional import options
    V-Ray for MayaApr 15, 2024
  10. VRayScene

    shadelessMtlAlpha { base_material=shadelessMtl; alpha_contribution=-1; } V-Ray Next allows overriding user attributes to 'Node' plugins.  // USER ATTRIBUTE OVERRIDE EXAMPLES // // Override user attributes that are used to replace a string in texture paths Node pSphereShape1@node { user_attributes="texPath=/tmp/assets
    V-Ray for MayaJul 06, 2023