Search

Search

Help

Page 58 of 228. Showing 2,275 results (0.071 seconds)

  1. VRmat Material

    the VRMat Converter, the output of which can then be read into a scene using the VRmat material in the material editor of the destination platform. This allows you
    V-Ray for Cinema 4DFeb 07, 2024
  2. V-Ray Denoiser

    operation to it after the image is completely rendered out via normal means. The denoising operation detects areas where noise is present and smooths them out. Images … from - the Default V-Ray denoiser, the NVIDIA AI denoiser (V-Ray's implementation of NVIDIA's AI-based denoising algorithm), and the Intel Open Image Denoise
    V-Ray for HoudiniMar 11, 2024
  3. Sample Rate

    The Sample Rate Render Element displays the work being done by the image sampler as a red, green, and blue image. Overview The Sample Rate Render Element displays the work being done on the image as it is rendering, and shows the job done when the render completes. A color is assigned to each pixel
    V-Ray for HoudiniMar 11, 2024
  4. Adding Lens Effects to Completed Renders

    to apply Lens Effects to your images afterwards. The decision may have been made at later stage in the production, or you may simply have forgotten to enable them … This approach is only suitable for still images only. You can use the VFB to load an image, apply Lens Effects to it and save it again. This approach is suitable
    Chaos KnowledgeDec 21, 2023
  5. V-Ray UV Bounding Box

    This page provides information on the V-Ray UVWGenObjectBBox node. Overview The V-Ray UVWGenObjectBBox node allows you to use Bounding Box mapping within the Mat Network. Hou19_VRay6_UVBoundingBox_node.png Parameters Wrap U / V / W – Specifies the type of wrapping: No Wrapping Wrap Mirror Tile Crop
    V-Ray for HoudiniMar 11, 2024
  6. V-Ray UV World

    This page provides information on the UVWGenPlanarWorld node.  Overview The V-Ray UVWGenPlanarWorld node allows you to use World mapping within the Mat Network. Hou19_VRay6_UVWorld_node.png Parameters Wrap U / V / W – Specifies the type of wrapping: No wrapping Wrap Mirror tile Crop U / V / W – When
    V-Ray for HoudiniMar 11, 2024
  7. Utility Render Preset

    elements that are generated for use in a number of different compositing and image manipulation needs. Some of these render elements are also useful for optimizing renders and troubleshooting issues and aren't necessarily used as images in actual compositing. SampleRate_v02.png Parameters Enable – Enables
    V-Ray for UnrealDec 21, 2023
  8. Layers

    workflow for making adjustments to your rendered image. You can bring out render elements and compose them together with individual color corrections in the panel's … to multiply by the constant). Render Element – Selects a render element (with ability to apply mask on it) from your image that you can use in compositing
    V-Ray for RhinoApr 05, 2024
  9. Layers

    workflow for making adjustments to your rendered image. You can bring out render elements and compose them together with individual color corrections in the panel's … layer (for example to multiply by the constant). Render Element – Selects a render element (with ability to apply mask on it) from your image that you can use
    V-Ray for SketchUpApr 04, 2024
  10. V-Ray Material Library Browser

    folder. It also automatically re-paths all texture files. Also convert them to tiled .TX format – When enabled, converts all textures to tiled .tx format … Preview Files – Specifies whether to overwrite the .jpg images shown as material previews in the library. Overwrite Matlib Files – Specifies whether to overwrite
    V-Ray for 3ds MaxJul 27, 2022