Page 54 of 228. Showing 2,275 results (0.023 seconds)
Checker Node
of the texture and how to place it using the parameters below. Tile U – Enables horizontal tiling. Tile V – Enables vertical tiling. U – Specifies the U coordinate3.70.03
on Cinema 4D R20 Fixed the displacement material with 2D displacement in R20 Fixed material converter specular translation for Blinn reflective layers FixedColor Corrections
This page provides details to using the post rendering tools for adjusting image colors and contrast. Overview The V-Ray frame buffer allows various color corrections to be applied to the image. Some of the corrections are applied only when the image is displayed on the screen, but are not applied whenV-Ray Next, Update 1
Improved interactive rendering performance on the CPU Improved CPU utilization during Light Cache calculation for large output image resolutions Hash Map Light … for Cryptomatte render element. It automatically generates and stores object or material based masks which can be exported in a multichannel OpenEXR fileVRayCarPaintMtl2
pattern. Only the u-axis of the map is sampled for colors (the bottom part of an image). Flake orientation – Specifies the orientation value or map … flakes. This parameter determines the size of the bitmaps. Lower values reduce RAM usage, but may produce noticeable tiling in the flake structure. Higher valuesGrid Texture
information for the empty voxels, enable Simulate Air Effects under the Dynamics rollout of the simulator and re-run the simulation. Tiling mode | tiling – Specifies how to handle sampling outside of the box. Single – The texture will not be tiled and the region outside the simulator box will be just black. Single ClampedGrid Texture
for the empty voxels, enable Simulate Air Effects under the Dynamics rollout of the simulator and re-run the simulation. Tiling | tiling – Specifies how to handle sampling outside of the simulator box (when Auto Mapping is enabled) or the place3dTexture box otherwise. Single – The texture will not be tiled3ds Max
Targeted – Length/Radius u_size Width v_size W size - Units: Default (image) Luminous power (lm) Luminance (lm/m2/sr) Radiant … u_size Width v_size W size - Units: Default (image) Luminous power (lm) Luminance (lm/m2/sr) Radiant power (W) Radiance (W/m2/srVRayDisplacementMod
Ramp (procedural) map; the 3D mapping method was used. image.png image (1).png Displacement and VRayProxy VRayDisplacementMod can … between an original mesh and subdivision displacement. No displacement map is used. To smooth the image, the Amount parameter is set to 0. When the Amount parameterWhat's New in V-Ray 5
Randomize textures and colors with the new VRayUVWRandomizer and the new randomization options in VRayMultiSubTex. Automatically remove texture tiling artifacts with the new Stochastic Tiling option in VRayUVWRandomizer. Add weathering with the new procedural streaks in VRayDirt. All V-Ray 5 features