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  1. VRayCarPaintMtl2

    pattern. Only the u-axis of the map is sampled for colors (the bottom part of an image). Flake orientation – Specifies the orientation value or map … flakes. This parameter determines the size of the bitmaps. Lower values reduce RAM usage, but may produce noticeable tiling in the flake structure. Higher values
    V-Ray for 3ds MaxJul 20, 2022
  2. 3ds Max

    Targeted – Length/Radius u_size Width v_size W size - Units: Default (image) Luminous power (lm) Luminance (lm/m2/sr) Radiant … u_size Width v_size W size - Units: Default (image) Luminous power (lm) Luminance (lm/m2/sr) Radiant power (W) Radiance (W/m2/sr
    Chaos VantageMar 27, 2024
  3. Grid Texture

    information for the empty voxels, enable Simulate Air Effects under the Dynamics rollout of the simulator and re-run the simulation. Tiling mode | tiling  – Specifies how to handle sampling outside of the box. Single – The texture will not be tiled and the region outside the simulator box will be just black. Single Clamped
    Phoenix for 3ds MaxFeb 20, 2024
  4. Grid Texture

    for the empty voxels, enable Simulate Air Effects under the Dynamics rollout of the simulator and re-run the simulation. Tiling | tiling  – Specifies how to handle sampling outside of the simulator box (when Auto Mapping is enabled) or the place3dTexture box otherwise. Single – The texture will not be tiled
    Phoenix for MayaFeb 20, 2024
  5. VRayDisplacementMod

    Ramp (procedural) map; the 3D mapping method was used.   image.png image (1).png       Displacement and VRayProxy   VRayDisplacementMod can … between an original mesh and subdivision displacement. No displacement map is used. To smooth the image, the Amount parameter is set to 0. When the Amount parameter
    V-Ray for 3ds MaxSep 01, 2022
  6. V-Ray tab

    This page provides information on the V-Ray tab in Render Setup window. Overview The V-Ray tab controls the image sampler and includes customizable … of the VFB during IPR rendering. Image Sampler Image Sampler (Antialiasing) Sets the method for sampling subpixel colors to determine the best color for each
    V-Ray for 3ds MaxFeb 20, 2024
  7. What's New in V-Ray 5

      Randomize textures and colors with the new VRayUVWRandomizer and the new randomization options in VRayMultiSubTex. Automatically remove texture tiling artifacts with the new Stochastic Tiling option in VRayUVWRandomizer. Add weathering with the new procedural streaks in VRayDirt. All V-Ray 5 features
    V-Ray for MayaFeb 23, 2024
  8. Key Features

    Here are some of the Key Features you will find in the Scans workflow. ChaosScans_LicenseServer.png Online licensing support – Adjust seats without the need of a USB dongle. Adjust UV tiling – Adjust the scale of the texture tiling in the viewport to fit it to the object's mesh scale
    Chaos ScansFeb 19, 2024
  9. V-Ray Bercon Wood

    variation. Tile U – When enabled, there is horizontal tiling. Tile V – When enabled, there is vertical tiling. UV Noise Enabled – Enables the UV noise
    V-Ray for HoudiniMar 11, 2024
  10. V-Ray Bercon Noise

    of random placement variation. Tile U – When enabled, there is horizontal tiling. Tile V – When enabled, there is vertical tiling. UV Noise Enabled
    V-Ray for HoudiniMar 11, 2024