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  1. V-Ray Clipper

    () { // Change process working directory to SCENE_PATH in order to be able to load relative scene resources. changeCurrentDir(SCENE_PATH.c_str()); // Load V-Ray … . changeCurrentDir(SCENE_PATH.c_str()); // Load V-Ray SDK library. VRayInit init(NULL, true); // Create an instance of VRayRenderer with default options
    Application SDKJan 03, 2023
  2. Bump and Normal Mapping in V-Ray

    This article explains how bump and normal mapping works in V-Ray.    What is Bump and Normal Mapping? Bump and normal mapping are shading effects that add … and other materials offer bump and normal mapping parameters, where you can specify how the connected map is applied. Additionally, V-Ray offers the Normal map
    Render TheoryMar 17, 2023
  3. V-Ray Fur Styler Setup Tutorial

    This page includes a guide on styling V-Ray Fur. Overview This tutorial covers a standard setup to style V-Ray Fur. It is meant to give you some guidance on proper setup so you can apply the technique to your own projects. For this simple tutorial, we're going to use a poly plane and add V-Ray Fur to it to create
    V-Ray for MayaMay 14, 2020
  4. V-Ray for Blender Help

        Setup and Installation   GI tab   Material Textures   Geometry Render Settings   Render Channels Container
    V-Ray for BlenderFeb 13, 2024
  5. V-Ray for Maya Help

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    V-Ray for MayaFeb 26, 2024
  6. V-Ray for Houdini Help

    V-Ray for HoudiniFeb 26, 2024
  7. V-Ray Coverage

    This page gives some basic details about the Coverage Render Channel and how it is used in compositing. Overview The Coverage Render Element holds anti-aliasing data based on the Render ID Render Element. When the Coverage Render Element is multiplied by the Render ID Render Element in compositing, it adds anti-
    V-Ray for HoudiniMar 11, 2024
  8. V-Ray MultiMatte

    This page provides information on the MultiMatte Render Element which creates red, green, and blue selection masks based on an object's Object ID or Material ID. Overview With the MultiMatte Render Element, only three colors are possible: red, green, and blue. In comparison, other matte render elements can inclu
    V-Ray for HoudiniMar 11, 2024
  9. V-Ray Point Particle

    This page provides some details on the settings available for the BSDFPointParticle material node. Overview The BSDFPointParticle material is specifically designed for rendering points when the Render Points As (Mantra) option in the Render tab > Geometry sub-tab is set to Circles. Parameters Diffuse Colo
    V-Ray for HoudiniMar 11, 2024
  10. How To Make Gobo Lights In V-Ray

      This quick tip article guides you through the process of creating a gobo/projector light effect using V-Ray Lights.   Step 1 Create a V-Ray Light and set its type to “Disc”:   step1.png   Step 2 Make the light fully directional by setting the Directional parameter to 1.0 in the light’s Rectangle/disc
    Chaos KnowledgeMar 19, 2021