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V-Ray Clipper
() { // Change process working directory to SCENE_PATH in order to be able to load relative scene resources. changeCurrentDir(SCENE_PATH.c_str()); // Load V-Ray … . changeCurrentDir(SCENE_PATH.c_str()); // Load V-Ray SDK library. VRayInit init(NULL, true); // Create an instance of VRayRenderer with default optionsBump and Normal Mapping in V-Ray
This article explains how bump and normal mapping works in V-Ray. What is Bump and Normal Mapping? Bump and normal mapping are shading effects that add … and other materials offer bump and normal mapping parameters, where you can specify how the connected map is applied. Additionally, V-Ray offers the Normal mapV-Ray Fur Styler Setup Tutorial
This page includes a guide on styling V-Ray Fur. Overview This tutorial covers a standard setup to style V-Ray Fur. It is meant to give you some guidance on proper setup so you can apply the technique to your own projects. For this simple tutorial, we're going to use a poly plane and add V-Ray Fur to it to createV-Ray for Blender Help
Setup and Installation GI tab Material Textures Geometry Render Settings Render Channels ContainerV-Ray for Maya Help
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V-Ray Coverage
This page gives some basic details about the Coverage Render Channel and how it is used in compositing. Overview The Coverage Render Element holds anti-aliasing data based on the Render ID Render Element. When the Coverage Render Element is multiplied by the Render ID Render Element in compositing, it adds anti-V-Ray MultiMatte
This page provides information on the MultiMatte Render Element which creates red, green, and blue selection masks based on an object's Object ID or Material ID. Overview With the MultiMatte Render Element, only three colors are possible: red, green, and blue. In comparison, other matte render elements can incluV-Ray Point Particle
This page provides some details on the settings available for the BSDFPointParticle material node. Overview The BSDFPointParticle material is specifically designed for rendering points when the Render Points As (Mantra) option in the Render tab > Geometry sub-tab is set to Circles. Parameters Diffuse ColoHow To Make Gobo Lights In V-Ray
This quick tip article guides you through the process of creating a gobo/projector light effect using V-Ray Lights. Step 1 Create a V-Ray Light and set its type to “Disc”: step1.png Step 2 Make the light fully directional by setting the Directional parameter to 1.0 in the light’s Rectangle/disc