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V-Ray Swarm Rendering
This page provides information on the V-Ray Swarm distributed rendering service. V-Ray Swarm <iframe width="560" height="315" src … > For more detailed information on how to use V-Ray Swarm please refer to the Swarm Settings page or watch the quick start tutorial above. V-Ray SwarmAdditional V-Ray Tools
This page provides links and information on all the internal and external tools that are installed with V-Ray for Houdini. Camera Tools and Utilities Lens Analyzer tool Lens Effects tool Geometry Tools and Utilities OBJ GEO PLY to .vrmesh converter V-Ray mesh viewer GI Tools and UtilitiesV-Ray Frame Buffer
This page provides information on the New V-Ray Frame Buffer and its features. Overview The New V-Ray Frame Buffer (VFB) is a second-generation V-Ray … corrections; Loads various 8bit and 32bit file formats, including V-Ray resumable files; Image comparison between 2 or 4 renders; Image management: KeepsV-Ray alSurface
This page provides information on the BRDFAlSurface material node. Overview The V-Ray Al Surface shader is V-Ray's implementation of Anders Langland's alShader, which is designed to reproduce the appearance of skin. The current version takes into account diffuse reflection, two levels of reflection, and subV-Ray Stochastic Flakes
This page provides some details on the settings available for the BRDFStochasticFlakes material node. Overview The V-Ray Stochastic Flakes material can be used to simulate car paints, snow and other glittery materials. It works by simulating at render time the aggregated effect of a large number of mirror-likeV-Ray Next
Added V-RayFur SOP V-Ray Added Bercon Maps Rayserver Instancer, Implement plugin for massive instancing (> 1M instances) $AOV and $F4 supported in render filename Per primitive displacement Modified features V-Ray IPR IPR dependency manager V-Ray Direct velocity interpolation Added flipV-Ray Material Refraction
The Refraction tab is part of the V-Ray Material parameters. Refraction Color – Specifies the refraction color of the material. Note that the actual … surface. SSS – Works independently of the Refraction Color/Glossiness and is useful for skin, wax, marble and other relatively opaque materials. With V-Ray 5V-Ray Light Rig Dome
This page provides information about the Light Rig Dome in V-Ray for Grasshopper. Overview This rig consists of a Dome Light source and a background … light, global illumination, and reflections based on the image. By default, there is an HDRI map loaded in the V-Ray Light Rig DomeCourseware V-Ray for 3ds Max
Welcome to V-Ray for 3ds Max’s official Courseware site. The goal of this courseware is to improve the level of knowledge of V-Ray among its users. favouriteV-Ray Decal with Displacement
V-Ray Decal with Displacement V-Ray Decals have been introduced in one of our previous updates, but in V-Ray 6 we have added one important improvement - it now supports displacement. V-Ray Decals provide an easy way to project one material on top of another regardless of the target UV set. The projected