Search

Search

Help

Page 133 of 414. Showing 4,134 results (0.025 seconds)

  1. Changing your License Settings

    to tell V-Ray where to look for it. This page describes how to do that on the different operating systems V-Ray can be installed under. Windows You can change the license settings of V-Ray that specify the location of the license server. To do that, run the V-Ray license client configuration utility from Windows
    V-Ray for RhinoFeb 20, 2024
  2. MaterialX

    This page provides information on support for MaterialX in V-Ray for Maya. Overview MaterialX is an open standard for exchanging look-development data https://materialx.org/ between DCC applications and renderers by standardizing the way of describing shading graphs. V-Ray supports rendering USD files
    V-Ray for MayaFeb 21, 2024
  3. VRayMaterialX

    This page provides information about VRayMaterialX material in V-Ray for Maya. Overview VRayMaterialX is a file-based material designed to load .mtlx files in the scene. It works with .mtlx files exported by V-Ray or containing standard surface MaterialX.  To export V-Ray materials to .mtlx files, use
    V-Ray for MayaFeb 26, 2024
  4. Renderer Tab

    This page provides information about the Renderer tab in the V-Ray Renderer node. Overview When V-Ray is set as the renderer, V-Ray parameters are organized under several sub-tabs in the Renderer tab of the V-Ray Renderer node. Sampler – Determines how the scene is rendered. Includes options for the Image
    V-Ray for HoudiniMar 11, 2024
  5. GPU Global Illumination

    This page provides information on the Global Illumination rollout in the V-Ray tab when V-Ray GPU is used as the production renderer.  Overview The Global Illumination rollout is available under the V-Ray tab when the render engine is V-Ray GPU. From this rollout you can select the Secondary GI engine
    V-Ray for 3ds MaxFeb 29, 2024
  6. Solaris

    provided by Houdini for creation of USD-based scene graphs. It is integrated with USD’s HYDRA Imaging Framework to access renderers such as V-Ray. Thus, through V-Ray and Solaris, you can create a wide range of assets and scenes and then render them. The settings for geometry, materials, lights, etc. that V-Ray
    V-Ray for HoudiniMar 26, 2024
  7. Node Textures

    This page provides information about the Texture nodes in V-Ray for Cinema 4D.     Overview   V-Ray Node Space offers a number of nodes arranged in the following categories: Color, Context, Material Generator, Material, Math, Surface and Utility. V-Ray offers two output (Colored) nodes - Material and Two
    V-Ray for Cinema 4DMay 10, 2023
  8. Lights

    V-Ray lights are designed specifically to work with V-Ray and optimize its features. V-Ray also provides shadow options for standard 3ds Max lights, as well as utilities to assist in the lighting process. Overview V-Ray is compatible with 3ds Max standard lights but it also includes a set of lights designed
    V-Ray for 3ds MaxNov 27, 2023
  9. Installation

      Overview V-Ray installer automatically uninstalls any previous versions. Uninstalling V-Ray from Revit does not uninstall Chaos Cloud Client, Chaos Cosmos Browser, Chaos License Server, Chaos Unified Login and V-Ray Swarm. Those can be uninstalled separately if needed.  This guide is to serve as a reference
    V-Ray for RevitJul 13, 2023
  10. Geometry Overrides

    objects that are exported to V-Ray for rendering. Use these options to disable the rendering of specific types of Geometry for troubleshooting and testing. UI …   Geometry Overrides Parameters Displacement – Enables (default) or disables V-Ray displacement mapping. Subdivision – Enables (default) or disables
    V-Ray for MayaFeb 23, 2024