Page 133 of 414. Showing 4,134 results (0.025 seconds)
Changing your License Settings
to tell V-Ray where to look for it. This page describes how to do that on the different operating systems V-Ray can be installed under. Windows You can change the license settings of V-Ray that specify the location of the license server. To do that, run the V-Ray license client configuration utility from WindowsMaterialX
This page provides information on support for MaterialX in V-Ray for Maya. Overview MaterialX is an open standard for exchanging look-development data https://materialx.org/ between DCC applications and renderers by standardizing the way of describing shading graphs. V-Ray supports rendering USD filesVRayMaterialX
This page provides information about VRayMaterialX material in V-Ray for Maya. Overview VRayMaterialX is a file-based material designed to load .mtlx files in the scene. It works with .mtlx files exported by V-Ray or containing standard surface MaterialX. To export V-Ray materials to .mtlx files, useRenderer Tab
This page provides information about the Renderer tab in the V-Ray Renderer node. Overview When V-Ray is set as the renderer, V-Ray parameters are organized under several sub-tabs in the Renderer tab of the V-Ray Renderer node. Sampler – Determines how the scene is rendered. Includes options for the ImageGPU Global Illumination
This page provides information on the Global Illumination rollout in the V-Ray tab when V-Ray GPU is used as the production renderer. Overview The Global Illumination rollout is available under the V-Ray tab when the render engine is V-Ray GPU. From this rollout you can select the Secondary GI engineSolaris
provided by Houdini for creation of USD-based scene graphs. It is integrated with USD’s HYDRA Imaging Framework to access renderers such as V-Ray. Thus, through V-Ray and Solaris, you can create a wide range of assets and scenes and then render them. The settings for geometry, materials, lights, etc. that V-RayNode Textures
This page provides information about the Texture nodes in V-Ray for Cinema 4D. Overview V-Ray Node Space offers a number of nodes arranged in the following categories: Color, Context, Material Generator, Material, Math, Surface and Utility. V-Ray offers two output (Colored) nodes - Material and TwoLights
V-Ray lights are designed specifically to work with V-Ray and optimize its features. V-Ray also provides shadow options for standard 3ds Max lights, as well as utilities to assist in the lighting process. Overview V-Ray is compatible with 3ds Max standard lights but it also includes a set of lights designedInstallation
Overview V-Ray installer automatically uninstalls any previous versions. Uninstalling V-Ray from Revit does not uninstall Chaos Cloud Client, Chaos Cosmos Browser, Chaos License Server, Chaos Unified Login and V-Ray Swarm. Those can be uninstalled separately if needed. This guide is to serve as a referenceGeometry Overrides
objects that are exported to V-Ray for rendering. Use these options to disable the rendering of specific types of Geometry for troubleshooting and testing. UI … Geometry Overrides Parameters Displacement – Enables (default) or disables V-Ray displacement mapping. Subdivision – Enables (default) or disables