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V-Ray Clipper
appear unaffected in reflections, refractions, and GI. Output Parameters V Geo (Generic Data) – A V-Ray Geometry output that can be connectedCorona Light Material
in reflections – When enabled, this makes the Corona Light directly visible in reflections. Visible in refractions – When enabled, this makes the Corona Light directly … . They are only visible directly and in the reflections: CoronaLightMtl_Example_1_Render_4.jpg Example B In this example, the outdoorGI Tab
on functionality. GI caustics represent light that has gone through one diffuse, and one or several specular reflections (or refractions). GI caustics can be generated … , in addition to normal GI rays. This can speed up rendering of scenes with glossy reflections quite a lot. When you use this option, it is recommended to also enableVRayFastSSS2
the general way light scatters inside the material. Its effect can be somewhat likened to the difference between diffuse and glossy reflections from a surface. However, the phase function controls the reflection and transmittance of a volume. A value of 0.0 means that light scatters uniformly in all directionsGlobal Illumination RE
This page provides information about the Global Illumination render element in V-Ray for SketchUp. Overview Stores indirect lighting (GI) information. Direct light, reflection, etc. are not affect this element. VRayGlobalIllumination_1K.jpg VRayGlobalIllumination_RGB_color_1K.jpg UI Paths ||V-RayGlobal Illumination RE
This page provides information about the Global Illumination render element in V-Ray for Rhino. Overview Stores indirect lighting (GI) information. Direct light, reflection, etc. are not affect this element. VRayGlobalIllumination_1K.jpg VRayGlobalIllumination_RGB_color_1K.jpg UI Paths ||V-RayObjects Tab
in the opposite direction of the surface under the mouse cursor. Toward reflection – The light is aligned to surface under the mouse cursor so that its highlight or reflection can be precisely positioned. Distance – Specifies a distance from the surface position under the mouse cursor to the placed light along the surfaceWater
(recommended), or an object. Make it fully refractive (Refractive Color (255,255,255)) with Refraction IOR of 1.33. Make the Reflection Color closer to white (222,222,222) and set the Max Depth for Reflection and Refraction to 10. In the advanced settings of the Water material, disable the Affect shadows option (RefractionWater
), or an object. Make it fully refractive (Refractive Color (255,255,255)) with Refraction IOR of 1.33. Make the Reflection Color closer to white (222,222,222) and set the Max Depth for Reflection and Refraction to 10. In the advanced settings of the Water material, disable the Affect shadows option (RefractionDiffuse
element(s). Note that the Diffuse Filter Render Element is affected by reflection and refraction combined weight. This render element is, by itself, useful for making overall adjustments and enhancements to base colors and textures during compositing without effecting things like reflections and highlights