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V-Ray Fur
: the alpha output of the textures is used, so you may need to enable the Alpha Is Luminance attribute for the textures. Density Texture – This map is a multiplier … is generated as specified by the user, after that V-Ray decreases the density and increases the thickness of the strand by a factor of two for every n unitsCreating Masks for VRayBlendMtl Sub-shaders
This quick tutorial guides you through the different ways of creating masks for sub-shaders of the VRayBlendMtl. Material ID Extra Attribute … ID. Here is explained how to create a mask for compositing with each of them. For each sub-shader that you want to create mask for, go to Attributes > V-RayObject ID (RE)
. Overview In Maya, Object IDs can be added as an Extra V-Ray Attribute. Two or more objects in the scene can share the same Object ID. The Object ID Render … . For more information on the parameters on this dialog, see the Render Elements tab page. maya2016_34004_objectID.png Attributes The parametersList of Supported Render Elements
RenderChannelMaterialSelect 16bit/32bit Renders only the object(s) assigned to a user-specified V-Ray compatible material. The material can be a top-level material … RenderChannelObjectID – Returns solid un-shaded colors to represent a numerical identifiers set through that object's Attributes, Object Property, or assigned materialVRayVRmatMtl
and apply it to the desired objects(s) in the scene. In the Attribute Editor for the VRmat material, browse for the .vrmat file previously created in 3ds Max … – A list of all materials in the current .vismat or .vrmat file. Users can create new materials, import materials from file, rename and delete materials here. BOSL Material
the maximum reflection/refraction depth for the shader. Reload Shader – Reloads the Shader File. Recreate Attributes – Reloads the Shader File and recreates its attributes c4dr26_61010_OSLclassicMtl_Shader.png Options Material Id Enabled – Enables the use of Material ID. Material ID – The color usedTiled OpenEXR and TIFF Files
: You can add attributes to a tiled OpenEXR file with information about the minimum and maximum value: Attribute Name Attribute Type Description … respectively. You can specify the texture bounds explicitly in the Displacement control attributes group on a per-object basis. NoteXGen General
for Maya, including a step-by-step guide to controlling XGen Attributes through texture maps. Prerequisites Make sure xgenVRay.py is loaded as a plugin … the Percent attribute found in the Preview/Output tab of the XGen window. Patches may be added or removed to or from descriptions. Normally, shape nodes have visibilityMaterial ID Color
based on the material ID Color parameter. To add the render element, you first need to add Material ID attribute from the Add Attribute button … Color After you add a Material ID attribute to the material, an automatic Material ID Color is set, but you can change it from the Asset Editor and selectMaterial ID Color
on the material ID Color parameter. To add the render element, you first need to add Material ID attribute from the Add Attribute button … Color After you add a Material ID attribute to the material, an automatic Material ID Color is set, but you can change it from the Asset Editor and select