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    1. VrayShadingNode

      a geometry.arbitrary.XXX or textures.XXX attribute or from a geometry's UVW mapping channel. TexUserInteger Outputs an integer taken from a geometry.arbitrary.XXX or textures.XXX attribute or from a geometry's UVW mapping channel (suffix .x/.y/.z to select component). TexUserScalar Outputs a scalar taken froma geometry.arbitrary.XXX
      V-Ray Next for KatanaDec 11, 2018
    2. Online Help

      for use. About Displays VRay version information and the End User License Agreement, as shown in the image below. Feedback redirects to the VRay for Revit forum where users can give us feedback. License Server Opens a webpage to your Online License server information. Revit2020NextOnlineHelpAboutVRay.png
      V-Ray Next for RevitNov 29, 2019
    3. License Agreements and Copyrights

      information and copyright information related to VRay. For technical information on how to set up your VRay license, see the Set up your VRay License page. VRay End User License Agreement – The license agreement when the user installs VRay. License Server End User License Agreement – The license agreement when the user installs
      V-Ray 3.7 for Cinema 4DJul 25, 2019
    4. VRayCryptomatte

      for linked or grouped objects. Node material name – Creates mattes based on the materials in the scene. Node user property – Creates mattes from a property specified in the node user property field. Layer name – Creates mattes based on the layer names in the scene. num levels – Specifies the number of levels for the render
      V-Ray Next for 3ds MaxAug 12, 2019
    5. License Agreements and Copyrights

      and copyright information related for VRay. For technical information on how to set up your VRay license, visit Setting up your VRay License. End User License Agreement Contains the End User License Agreement. Credits and Copyrights Contains copyright notice information. License Agreements and Copyrights
      V-Ray Next for ModoJul 25, 2019
    6. VrayObjectSettings

      This page provides information about the VrayObjectSettings node in VRay for Katana. Overview VrayObjectSettings node offers control over various attributes … affect VRay subdivision and can be added to any polygonal mesh object. opensubdiv The OpenSubdiv group of attributes allows a mesh to be subdivided using
      V-Ray Next for KatanaDec 10, 2018
    7. VRayVRmatMtl

      . From the Hypershade, create a VRay VRmat material and apply it to the desired objects(s) in the scene. In the Attribute Editor for the VRmat material, browse … . image2014319 11:51:1.png maya201433001VRmatMtlMaterialEditorUIArrows.png A: Materials List – A list of all materials in the current .vismat or .vrmat file. Users can
      V-Ray Next for MayaMay 03, 2018
    8. XGen Animation and Motion Blur

      on which they are instanced By changing attributes from frame to frame By animating guides By simulation XGen attributes are keyable just like standard Maya attributes (right click menu): mbkeyable.png Attributes that do not have a slider and cannot be keyframed can be converted to a Maya attribute for keyframing. You can
      V-Ray Next for MayaMar 26, 2019
    9. VRayStereoscopicCamera_Handout.pdf

      the result. 4. In the Outliner select the StereoCam camera. 5. Make sure you have selected the Shape node and add the Stereoscopic camera VRay Extra Attributes. 6
      V-Ray for Maya / … / Stereoscopic CameraJun 28, 2018
    10. 07.2_SubSurfaceMaterials_LessonPlan.pdf

      the material looks. This parameter allows the user to control the strength of the SSS effect o Diffuse and SSS layer holds the settings for setting up subsurface … a different depth of effect and an amount parameter to control how strong the contribution of each layer is o Two specular layers allow the user to have two