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V-Ray 5
appear flat if scale falls at 0.003 or below Changed node user attributes Various issues causing incorrect spherical panorama output Issue with .tx texture … Exception on render start after loading settings of another user Interactive Crash after moving VFB while Light Gen is generating variants Exception whenPtex
which information. When this option is enabled, V-Ray selects the correct channel for Red, Green and Blue. When this option is off the user manually specifies which … of the image to load. This attribute can be animated. Image Offset – Specifies a static offset to the image sequence. Interpolation between mipmap levels – PtexPTex Map | VRayPtex
the texture per frame if it's a series of images. Image Number – The frame number of the image to load. This attribute can be animated. Image Offset – A static … channel for Red Blue and Green. When this option is off the user manually specifies which channel contains which information. Automatically select alphaV-Ray Fur
: the alpha output of the textures is used, so you may need to enable the Alpha Is Luminance attribute for the textures. Density Texture – This map is a multiplier … is generated as specified by the user, after that V-Ray decreases the density and increases the thickness of the strand by a factor of two for every n unitsCreating Masks for VRayBlendMtl Sub-shaders
This quick tutorial guides you through the different ways of creating masks for sub-shaders of the VRayBlendMtl. Material ID Extra Attribute … ID. Here is explained how to create a mask for compositing with each of them. For each sub-shader that you want to create mask for, go to Attributes > V-RayObject ID (RE)
. Overview In Maya, Object IDs can be added as an Extra V-Ray Attribute. Two or more objects in the scene can share the same Object ID. The Object ID Render … . For more information on the parameters on this dialog, see the Render Elements tab page. maya2016_34004_objectID.png Attributes The parametersAdvanced Light Path Expressions
, the LPE labels are added in the Render Geometry Settings LOP > V-Ray > LPE tab. The user attribute name needs to be lpe_label and its value can be textList of Supported Render Elements
RenderChannelMaterialSelect 16bit/32bit Renders only the object(s) assigned to a user-specified V-Ray compatible material. The material can be a top-level material … RenderChannelObjectID – Returns solid un-shaded colors to represent a numerical identifiers set through that object's Attributes, Object Property, or assigned material3.40.01 to 3.40.03
Store the textures names used by OBJ files into user attributes vrayspawner.exe Make it possible to run V-Ray from a remote location Modified Features … of VRayBlendMaterial Speed up loading of resized textures to the GPU Warn the user if all the GPUs they have are used for rendering VFB Added a button to open the V-RayVRayVRmatMtl
and apply it to the desired objects(s) in the scene. In the Attribute Editor for the VRmat material, browse for the .vrmat file previously created in 3ds Max … – A list of all materials in the current .vismat or .vrmat file. Users can create new materials, import materials from file, rename and delete materials here. B