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Credits and Copyrights
of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software … and/or modify it. For the developers' and authors' protection, the GPL clearly explains that there is no warranty for this free software. For both users' and authorsSubdivision
This page provides information on the Subdivision attribute set that can be added to meshes. Overview The attributes in this section affect V-Ray … OpenSubdiv, V-Ray subdivision renders faster and requires less memory. UI Path: ||Select mesh|| > Attribute Editor > Attributes menu > VRay > SubdivisionFast SSS2 Material
– Allows the user to determine which method is used to control the sub-surface scattering effect. Sub-surface color and scatter radius – This mode uses a general … effects. Consider Same Object Only – When enabled, the rounded corners are produced only along edges of the object, which has the attribute applied. WhenVRayDirt
the Invisible attribute of V-Ray lights, causing them to be excluded from the rendering calculations. Ignore Self Occlusion – When enabled, the object does not occlude … type used. Inner occlusion – Allows the user to invert the effect with respect to surface normals - e.g. instead of crevices, open corners are shadedTexture Baking
/height – Locks the width/height ratio of the exported texture. Power of two resolution – When this option is off the user can set any values for the resolution … – The height of the baked texture. UV region min/UV region max – These attributes specify the UV domain to bake. UDIM baking – Enables baking to UDIM texturesCamera Overrides
is projected onto the image, therefore changing how the render looks. These attributes override the following: The type of camera used for rendering Auto Exposure … maya2023_61010_Overrides_Camera_SphericalPanorama.png The parameters in this rollout are ignored if you are rendering using Physical camera Attributes. Exception applies for the Overscan, GeometryWorking with Solaris Lights
-Ray lights can be found in the light node's V-Ray tab. Create and set the attributes needed for the scene. Hou20_VRay6.2_SolarisLights_Creation.png Create and Set Attributes The parameters that correspond to a USD attribute have a pop-up menu that controls how the LOP node authors the attribute: SetLiquid Splash and Mist
a Source to emit Splash or Mist particles (which is a non-physical mode). UI Path: ||Select PhoenixFDSim|| > Attribute Editor > Splash/Mist rollout Parameters … where Foam/Splash births are possible. You can convert the geometry to a non-solid from its Phoenix FD Extra Attributes in order to allow liquid to existVRayFur
at which V-Ray is going to start implementing the level of detail adjustment. Up to this distance the fur will be generated as specified by the user, after … is used, so you may need to enable the Alpha Is Luminance attribute for the textures. Density texture – This map is a multiplier for the strand density. Black3.52.01
and load them automatically on frame change Added integer user attributes Support for negative focus distance values for the V-RayStereoscopic camera … ) Optimized the V-Ray Material in Maya Support for the directionality attribute of the Rect Light Support for Render ID render element in GPU Support