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  1. V-Ray UV Bounding Box

    This page provides information on the V-Ray UVWGenObjectBBox node. Overview The V-Ray UVWGenObjectBBox node allows you to use Bounding Box mapping within the Mat Network. Hou19_VRay6_UVBoundingBox_node.png Parameters Wrap U / V / W – Specifies the type of wrapping: No Wrapping Wrap Mirror Tile Crop
    V-Ray for HoudiniMar 11, 2024
  2. V-Ray UV World

    This page provides information on the UVWGenPlanarWorld node.  Overview The V-Ray UVWGenPlanarWorld node allows you to use World mapping within the Mat Network. Hou19_VRay6_UVWorld_node.png Parameters Wrap U / V / W – Specifies the type of wrapping: No wrapping Wrap Mirror tile Crop U / V / W – When
    V-Ray for HoudiniMar 11, 2024
  3. Grid Texture

    information for the empty voxels, enable Simulate Air Effects under the Dynamics rollout of the simulator and re-run the simulation. Tiling mode | tiling  – Specifies how to handle sampling outside of the box. Single – The texture will not be tiled and the region outside the simulator box will be just black. Single Clamped
    Phoenix for 3ds MaxFeb 20, 2024
  4. Grid Texture

    for the empty voxels, enable Simulate Air Effects under the Dynamics rollout of the simulator and re-run the simulation. Tiling | tiling  – Specifies how to handle sampling outside of the simulator box (when Auto Mapping is enabled) or the place3dTexture box otherwise. Single – The texture will not be tiled
    Phoenix for MayaFeb 20, 2024
  5. V-Ray tab

    This page provides information on the V-Ray tab in Render Setup window. Overview The V-Ray tab controls the image sampler and includes customizable … of the VFB during IPR rendering. Image Sampler Image Sampler (Antialiasing) Sets the method for sampling subpixel colors to determine the best color for each
    V-Ray for 3ds MaxFeb 20, 2024
  6. Liquid Source

    will appear static, with the simulated content moving through the image. This undesired behavior is often referred to as 'texture swimming'. In Phoenix such textures … is used to offset the UVW coordinates upon emission to avoid visible tiling once a texture is applied to the resulting simulation. Similarly to a printer, if the UVW
    Phoenix for 3ds MaxFeb 02, 2024
  7. Liquid Source

    assigned to your simulation will appear static, with the simulated content moving through the image. This undesired behavior is often referred to as 'texture … is used to offset the UVW coordinates upon emission to avoid visible tiling once a texture is applied to the resulting simulation. Similarly to a printer
    Phoenix for MayaFeb 02, 2024
  8. VFB Settings

    . Houdini18_VRay5_VFBSettings_Buttons.png Render View The Render View tab controls zooming, panning and comparing of rendered images. Some of the options … of the displayed region allowed to be outside of the displayed image. Useful when panning the image while zoomed in. Compare Compare Fit Mode – Specifies how to fit
    V-Ray for HoudiniMar 11, 2024
  9. V-Ray Frame Buffer

    . The VFB has many advantages: Allows you to view all render elements in a single window and switch between them easily   Keeps the image in full 32-bit floating-point format   Allows you to perform simple color corrections on the rendered image   Allows you to choose the order in which the buckets are rendered   Can
    V-Ray for UnrealDec 21, 2023
  10. Epic Ocean Waves

    , the VRayHDRI map is renamed to VRayBitmap.   22_x_22_12-13-30-all.jpg   Anatomy of Large Waves The image here is the final render in this tutorial. The wave is about 50 meters in height. The image shows the typical features of which a plunging wave comprises. When a wave forms and breaks, we can see the lip
    Phoenix for 3ds MaxDec 20, 2022