Page 55 of 225. Showing 2,245 results (0.028 seconds)
V-Ray UV Bounding Box
This page provides information on the V-Ray UVWGenObjectBBox node. Overview The V-Ray UVWGenObjectBBox node allows you to use Bounding Box mapping within the Mat Network. Hou19_VRay6_UVBoundingBox_node.png Parameters Wrap U / V / W – Specifies the type of wrapping: No Wrapping Wrap Mirror Tile CropV-Ray UV World
This page provides information on the UVWGenPlanarWorld node. Overview The V-Ray UVWGenPlanarWorld node allows you to use World mapping within the Mat Network. Hou19_VRay6_UVWorld_node.png Parameters Wrap U / V / W – Specifies the type of wrapping: No wrapping Wrap Mirror tile Crop U / V / W – WhenGrid Texture
information for the empty voxels, enable Simulate Air Effects under the Dynamics rollout of the simulator and re-run the simulation. Tiling mode | tiling – Specifies how to handle sampling outside of the box. Single – The texture will not be tiled and the region outside the simulator box will be just black. Single ClampedGrid Texture
for the empty voxels, enable Simulate Air Effects under the Dynamics rollout of the simulator and re-run the simulation. Tiling | tiling – Specifies how to handle sampling outside of the simulator box (when Auto Mapping is enabled) or the place3dTexture box otherwise. Single – The texture will not be tiledV-Ray tab
This page provides information on the V-Ray tab in Render Setup window. Overview The V-Ray tab controls the image sampler and includes customizable … of the VFB during IPR rendering. Image Sampler Image Sampler (Antialiasing) Sets the method for sampling subpixel colors to determine the best color for eachLiquid Source
will appear static, with the simulated content moving through the image. This undesired behavior is often referred to as 'texture swimming'. In Phoenix such textures … is used to offset the UVW coordinates upon emission to avoid visible tiling once a texture is applied to the resulting simulation. Similarly to a printer, if the UVWLiquid Source
assigned to your simulation will appear static, with the simulated content moving through the image. This undesired behavior is often referred to as 'texture … is used to offset the UVW coordinates upon emission to avoid visible tiling once a texture is applied to the resulting simulation. Similarly to a printerVFB Settings
. Houdini18_VRay5_VFBSettings_Buttons.png Render View The Render View tab controls zooming, panning and comparing of rendered images. Some of the options … of the displayed region allowed to be outside of the displayed image. Useful when panning the image while zoomed in. Compare Compare Fit Mode – Specifies how to fitV-Ray Frame Buffer
. The VFB has many advantages: Allows you to view all render elements in a single window and switch between them easily Keeps the image in full 32-bit floating-point format Allows you to perform simple color corrections on the rendered image Allows you to choose the order in which the buckets are rendered CanEpic Ocean Waves
, the VRayHDRI map is renamed to VRayBitmap. 22_x_22_12-13-30-all.jpg Anatomy of Large Waves The image here is the final render in this tutorial. The wave is about 50 meters in height. The image shows the typical features of which a plunging wave comprises. When a wave forms and breaks, we can see the lip