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    1. Rendering Very Large Images

      with VRay Standalone options, as long as the output format is set to tiled EXR. Optional step: The default image format to be used when rendering with VRay can be set from System > Preferences > Rendering > VRay Renderer > VRay Production Rendering > Default image format. Setting the default to tiled 16 or 32bit EXR
      V-Ray Next for ModoJul 02, 2019
    2. Tiled Textures Options

      Parameters Cache size (MB) – Specifies the size, in megabytes, of the texture cache for tiled OpenEXR and tiled TIFF files. Setting this value to 0 means that VRay … This page provides information on the Tiled textures options rollout in the Settings tab. Overview The Tiled textures cache controls the size of the cache
      V-Ray 5.0 for 3ds MaxJun 17, 2020
    3. Features

      and utilities come packaged with VRay for Maya. For a full list of tools and utilities that come with VRay, see the Additional Tools page. VRay Image to EXR Converter This is both a commandline utility and a simple GUI application that can be used to convert .vrimg image files to .exr files in OpenEXR http://www.openexr.com/
      V-Ray 5 for MayaJun 01, 2020
    4. Rendering Very Large Images

      . In the Common tab of the Render Settings dialog, set the Image Format to vrimg: You may also select MultiChannel OpenEXR file for the output format. Note that if you choose an OpenEXR file, it will be a tiled file and not scanlinebased, because Memory frame buffer is off. However, OpenEXR files do support multichannel
      V-Ray 5.0 for MayaMay 14, 2020
    5. V-Ray Next, Beta 1 for 3ds Max

      to vrscene and motion blur is OFF, export at exact frame times VFB Ability to load as background OpenEXR images with data window Autofit for A/B images with different … and VRayStochasticFlakesMtl Black color applied instead of diffuse when VRayHDRI tag tiled image is not found CUDA error 716 on a scene with Velocity render element and spherical
      V-Ray 5.0 for 3ds MaxDec 13, 2017
    6. Rendering Very Large Images

      , such as 30000 x 20000 shown below. VRayRenderingLargeImages2.PNG Turn on the VRay raw image file option, and select a .vrimg or OpenEXR file output file name, as shown above. You are also able to select a MultiChannel OpenEXR as the output format. Note that if you choose an OpenEXR file, it will be a tiled file
      V-Ray 5.0 for 3ds MaxJan 22, 2020
    7. Installation from zip

      > <Pass></Pass> </LicServer> </VRLClient> If you want to use any additional tools like the Irradiance map viewer, the VRIMG to OpenEXR converter etc., then also add
      V-Ray 5 for MayaAug 05, 2020
    8. GPU Frame Buffer

      image... menu of 3ds Max or loaded in VRay Frame Buffer. It can be converted to an OpenEXR http://www.openexr.com/ file with the help of the VRImg to OpenEXR Convertor https://docs.chaosgroup.com/display/VRAY4MAX4EDIT/VRImgtoOpenEXRConvertertool. If you specify an .exr extension, VRay will write out a tiled OpenEXR
      V-Ray 5.0 for 3ds MaxJul 02, 2020
    9. System

      Tiled texture cache size – Specifies the size, in megabytes (MB), of the texture cache to be used for tiled OpenEXR and tiled TIFF files. Advanced System Parameters … usage. Frame Stamp Parameters The frame stamp is a convenient way to tag or record information about the scene as text on rendered images. For example, frame
      V-Ray 5 for MayaJul 06, 2020
    10. Environment Variables

      , in megabytes (MB), of a separate texture cache to be used for tiled OpenEXR files. If this is not present, or the value is 0, the same cache is shared between dynamic … rays for reflection, refraction, and GI. This is typically helpful with tiled OpenEXR and TIFF textures, as it will produce a more accurate estimate
      V-Ray 5 for MayaMay 14, 2020