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    1. V-Ray Bitmap to VRayHDRI converter tool

      to tiled EXR – When enabled, the converter script will automatically invoke VRay's img2tiledexr tool to convert nonEXR textures to the tiled OpenEXR format … textures to VRayHDRI textures. It also includes the option to automatically convert the texture files to tiled OpenEXR files. The tool can be accessed through
      V-Ray Next for 3ds MaxSep 26, 2018
    2. V-Ray in Maya

      . For a full list of tools and utilities that come with VRay, see the Additional VRay Tools page. VRay Image to EXR Converter This is both a commandline utility and a simple GUI application that can be used to convert .vrimg image files to .exr files in OpenEXR http://www.openexr.com/ format. Standalone Denoise Tool
      V-Ray Next for Mayaabout 5 hours ago
    3. Rendering Very Large Images

      with VRay Standalone options, as long as the output format is set to tiled EXR. Optional step: The default image format to be used when rendering with VRay can be set from System > Preferences > Rendering > VRay Renderer > VRay Production Rendering > Default image format. Setting the default to tiled 16 or 32bit EXR
      V-Ray Next for ModoJul 02, 2019
    4. Tiled Texture Options

      (MB) – Specifies the size, in megabytes, of the texture cache for tiled OpenEXR and tiled TIFF files. Setting this value to 0 means that VRay uses all … This page provides information on the Tiled texture options rollout in the Settings tab. Overview The Tiled texture cache controls the size of the cache
      V-Ray Next for 3ds MaxSep 12, 2019
    5. V-Ray in 3ds Max

      the Additional VRay Tools page. VRImg to OpenEXR Converter This is both a commandline utility and a simple GUI application that can be used to convert .vrimg image files to .exr files in OpenEXR http://www.openexr.com/ format. Denoiser Tool This is a commandline utility that can be used to denoise still images or animations
      V-Ray Next for 3ds MaxApr 19, 2019
    6. System

      Texture Parameters Tiled texture cache size – Specifies the size, in megabytes (MB), of the texture cache to be used for tiled OpenEXR and tiled TIFF files. Advanced … and the rendering performance will suffer. Geometry and EXR tiles share the same memory pool, so this parameter also controls the memory limit for tiled EXR files
      V-Ray Next for Mayaabout 4 hours ago
    7. V-Ray Next, Beta 1 for 3ds Max

      to vrscene and motion blur is OFF, export at exact frame times VFB Ability to load as background OpenEXR images with data window Autofit for A/B images with different … and VRayStochasticFlakesMtl Black color applied instead of diffuse when VRayHDRI tag tiled image is not found CUDA error 716 on a scene with Velocity render element and spherical
      V-Ray Next for 3ds MaxDec 13, 2017
    8. Rendering Very Large Images

      . In the Common tab of the Render Settings dialog, set the Image Format to vrimg: You may also select MultiChannel OpenEXR file for the output format. Note that if you choose an OpenEXR file, it will be a tiled file and not scanlinebased, because Memory frame buffer is off. However, OpenEXR files do support multichannel
      V-Ray Next for MayaSep 06, 2018
    9. Rendering Very Large Images

      , such as 30000 x 20000 shown below. VRayRenderingLargeImages2.PNG Turn on the VRay raw image file option, and select a .vrimg or OpenEXR file output file name, as shown above. You are also able to select a MultiChannel OpenEXR as the output format. Note that if you choose an OpenEXR file, it will be a tiled file
      V-Ray Next for 3ds MaxMay 11, 2018
    10. GPU Frame Buffer

      image... menu of 3ds Max or loaded in VRay Frame Buffer. It can be converted to an OpenEXR http://www.openexr.com/ file with the help of the VRImg to OpenEXR Convertor https://docs.chaosgroup.com/display/VRAY4MAX4EDIT/VRImgtoOpenEXRConvertertool. If you specify an .exr extension, VRay will write out a tiled OpenEXR
      V-Ray Next for 3ds MaxNov 26, 2019