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  1. Max Point Light Details

    of the materials. The value controls the light's contribution to specular reflections. Use global mult – When enabled, uses the Enable Lights value (Render tab > Advanced … . Area speculars – When enabled, the shape of the light is visible in the specular reflections. When disabled, the particular light is rendered as a point light
    Chaos VantageMar 27, 2024
  2. Origin of the DMC Sampler

    samples are to be taken around pixels involved in "blurry" effects such as anti-aliasing, depth of field, indirect illumination, area lights, glossy reflections … , dark glossy reflections can do with fewer samples than bright ones, since the effect of the reflection on the final result is smaller; distant area lights
    Render TheoryNov 08, 2023
  3. V-Ray Render Elements Support

    ✗ ✗ Not Available Not Available ✗ ✗ The pure surface reflection, before it is multiplied by the reflection filter color. VRayRawRefraction … of all raw lighting - direct and indirect. VRayReflection ✗ ✗ ✓ ✓ ✗ ✗ The reflections on the surface. VRayRefraction
    Phoenix for 3ds MaxFeb 20, 2024
  4. Globals

    options of the Color mapping section, but the Max ray intensity is applied to all secondary (GI/reflection/refraction) rays, as opposed to the final image … reflections/refractions. When off (the default), texture maps are not filtered for GI and glossy reflections/refractions in order to speed up the calculations
    V-Ray for BlenderMar 08, 2019
  5. Object Properties | VRayObjProp

    will appear perfectly transparent to camera rays. Visible in reflections – When disabled, the object will appear perfectly transparent to reflection rays. Visible … . However, the object will appear normally in reflections/refractions and will generate indirect illumination based on its actual material. Alpha contribution
    V-Ray for NukeFeb 14, 2019
  6. VRayFlakes2Mtl

    Tail – Controls the transition from highlighted areas to non-highlighted areas. Flake Glossiness – Specifies the reflection glossiness value of the flakes … enginе. Trace Reflections – Global switch to toggle reflections for the flakes. Trace Depth – Specifies the number of times a ray can be reflected. Double Sided
    V-Ray for MayaFeb 08, 2024
  7. Adaptive Sampling

    Carlo sampling (MC) method for evaluating "blurry" values (anitaliasing, depth of field, indirect illumination, area lights, glossy reflections/refractions … – dark glossy reflections can do with fewer samples than bright ones; distant area lights require fewer samples than closer ones, etc. Basing the number
    Render TheoryFeb 29, 2024
  8. Flakes

    .  Trace Reflection - Allows you to enable or disable the tracing of reflection for that material. Subdivs - Determines the amount of samples for the glossy reflections of the different layers. This parameter has effect only when the Use Local Subdivs option is enabled from the Global DMC Sampler Settings. Cutoff
    V-Ray for BlenderSep 21, 2021
  9. Contours

    correction from a camera. Visible in Reflections/Refractions – Makes the outlines appear in reflections and refractions. Note that this may increase the render times. Trace Bias – Depending on the scale of the project this parameter determines the ray bias when the outlines are traced in reflections/refractions
    V-Ray for RevitAug 05, 2022
  10. RGB_Color

    element contains all indirect diffuse illumination. Similarly, all direct reflections of lights now go to the Specular element and all indirect reflections go to the Reflection element. Previously this behavior depended on the sampling of the lights and not just on the type of the contribution. Some of the direct
    V-Ray for 3ds MaxJan 31, 2023