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V-Ray Light Omni
This page provides information about the V-Ray Omni component in Grasshopper. Overview V-Ray Omni Light component is used to create physically accurate light that is emitted from a single location in all directions. It is usually connected to the V-Ray Render which automatically adds it to the rendered sceneV-Ray Light Sphere
This page provides information about the Light Sphere in V-Ray for Grasshopper. Overview V-Ray Sphere Light component creates a sphere light source. It can be connected to the V-Ray Render which automatically adds it to the rendered scene. If a list of input Positions is connected to this component multipleV-Ray Car Paint
This page provides information on the BRDFCarPaint material node. Overview The V-Ray Car Paint material simulates a metallic car paint. It is a complex … for All Layers – When enabled, reflections are traced for all layers of the Car Paint material. Trace Depth – Specifies the number of times a ray canV-Ray Vision
V-Ray Vision V-Ray Vision is a lightweight real-time viewer that is smoothly integrated right into V-Ray 5 for Revit. It functions like a game engine under the hood, using 3D rasterization to get you lightning fast previews, without ever having to leave the V-Ray ecosystem. <iframe width="800V-Ray Commands
This page offers information on V-Ray commands that can be used to script parts of your workflow with V-Ray for Maya. Some complex and time consuming tasks can be made easier through the use of the V-Ray commands. Please note, that V-Ray commands can be used with both MEL and Python. For the purposeV-Ray Swarm Rendering
This page provides information on the V-Ray Swarm distributed rendering service. V-Ray Swarm <iframe width="560" height="315" src … > For more detailed information on how to use V-Ray Swarm please refer to the Swarm Settings page or watch the quick start tutorial above. V-Ray SwarmAdditional V-Ray Tools
This page provides links and information on all the internal and external tools that are installed with V-Ray for Houdini. Camera Tools and Utilities Lens Analyzer tool Lens Effects tool Geometry Tools and Utilities OBJ GEO PLY to .vrmesh converter V-Ray mesh viewer GI Tools and UtilitiesV-Ray Frame Buffer
This page provides information on the New V-Ray Frame Buffer and its features. Overview The New V-Ray Frame Buffer (VFB) is a second-generation V-Ray … corrections; Loads various 8bit and 32bit file formats, including V-Ray resumable files; Image comparison between 2 or 4 renders; Image management: KeepsV-Ray alSurface
This page provides information on the BRDFAlSurface material node. Overview The V-Ray Al Surface shader is V-Ray's implementation of Anders Langland's alShader, which is designed to reproduce the appearance of skin. The current version takes into account diffuse reflection, two levels of reflection, and subV-Ray Next
Added V-RayFur SOP V-Ray Added Bercon Maps Rayserver Instancer, Implement plugin for massive instancing (> 1M instances) $AOV and $F4 supported in render filename Per primitive displacement Modified features V-Ray IPR IPR dependency manager V-Ray Direct velocity interpolation Added flip