Table of Contents

This section contains information on the Render Elements found in V-Ray for Rhino.


Overview


The V-Ray Element Denoiser takes an existing render and applies a denoising operation. The denoising operation detects areas where noise is present and smooths them out.

Multiple denoiser engines are available to choose from based on whether what is needed - a speedy image cleanup or better quality with each pass.

Denoiser render element is explained in detail on the linked page.




Input Parameters


Engine (Integer)  Specifies the denoising engine to use. The Intel Open Image denoise is fast and runs on the CPU. The standard V-Ray Denoiser is slower but more accurate, and it can denoise multiple render elements. The NVIDIA AI denoiser is faster but less accurate. NVIDIA GPU is required.

Preset (Integer) – Offers presets to automatically set the strength and radius values. The parameter is ignored by the NVIDIA AI engine.

Mode (Integer) – Controls the regularity of post effects updates during progressive rendering - Denoiser, Lends Effects, Lighting Analysis. It sets the approximate percentage of render time that is allotted to the effects evaluation. Larger values cause the effect to be updated more frequently. 100% of maximum frequency causes updates as often as possible, whereas 0% of maximum frequency disables progressive updates. If set to 0%, effects are applied after the render process is finished (but not if it is manually cancelled).


Output Parameters 


Element (Generic Data) – V-Ray Denoiser render element.


 

Example





OFF
ON