Official release
Date – August 7, 2015
Download – Build 3.00.00
New Features
VRayMtlBlend overhaul follows Nuke's MergeMat idea for setting layers using multiple nodes
VRayMtlBlendInput removed
Channel name knob for Render elements:
Specify the channel name exported by the render element; not depending on the node name
Lock option to stop automatic generation of channel name when changing render element types
Error message when V-Ray plugins cannot be loaded
possibility to change light color and light/camera/geometry rotation in the VRay Material Preview node
Custom inputs to the VRay Material Preview node to use custom geometry and/or custom HDR lightning
Support for Max Ray Intensity
Support for Depth of Field
Use of external XML resource file to dynamically load label and tooltip information
Fine control for projected textures using VRayTexBitmap format and VRayCamera fitfill and fittype properties
Textures behave like emissive material when there is no light in the scene
Bug Fixes
Crash when chaining output from VRayRenderer as input to VRayRenderer
Crash when viewing empty VRayProxy in 3D
Rendering VRayProxy as VRayLightMesh
Default coat strength for VRayMtlCarPaint node set to 0.05
Using VRayProxy with VRayDisplacement
Support for Depth of Field
Enforced knob naming style consistency
List of materials in ApplyMaterial connected to VRayProxy using VRMesh
VRayPTex works connected to a material