This page introduces render settings in V-Ray for Maya.


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The Maya Render Settings window hosts many V-Ray settings for both V-Ray and IPR. Depending on which render mode you are using, the available settings will change. For more information about choosing and setting up your renderer, please see the Selecting a Renderer section on the Setup and Installation page.


UI Paths



||Maya status bar|| > Display render settings button 


|| Windows menu || > Rendering Editors > Render Settings






Production Renderer Settings

When V-Ray is set as the renderer, V-Ray parameters are organized under several tabs in the Render Settings window. Additionally, each tab is divided into several rollouts.

  • Common tab - Common options for outputting files
  • VRay tab - Specifies the image sampler type for antialiasing and image filtering, customizable settings for cameras and environment, VFB settings.
  • GI tab - Selection and settings for primary and secondary GI engines, GI caustics.
  • Settings tab - Global settings including displacement and texture settings.
  • Overrides tab - Provides parameters that override a variety of V-Ray settings such as local parameters for lights, cameras, and materials.
  • Render Elements tab - Creation and control of render elements for beauty pass compositing and post-production.


Note: In V-Ray, the two tools that most greatly impact the balance of render quality vs. speed are the image sampler (under the V-Ray tab) and GI engine(s) (under the GI tab). Learning the basics of how these two features work will greatly enhance your ability to adjust settings in V-Ray and maximize image quality while keeping render times to a minimum. See the linked pages for explanations on how these features work.


IPR Render Settings

When IPR is used for rendering, V-Ray parameters are located under a single IPR tab. For more details on IPR as a whole, please see the Interactive Rendering | IPR page.

  • V-Ray IPR tab - Contains all render settings for IPR mode including quality, performance, engine, and distributed rendering.
  • Render Elements tab - Creation and control of render elements for beauty passes and compositing.