This is a legacy documentation space! Please refer to V-Ray Next for Maya help for most up-to-date information.

This page provides details on the settings available for the Dark Tree Material available in V-Ray for Maya.

 

Page Contents

 

Overview


VRaySimbiont is a material that allows one to render procedural DarkTree shaders with V-Ray. For more information on DarkTree shaders, please visit http://www.darksim.com/

Note: This material is only available in V-Ray for Maya for the Microsoft® Windows® operating system.

 

 


 

UI Paths:

||Hypershade|| > Create panel > VRay section > VRay Simbiont


||Create Render Node window|| > VRay section > VRay Simbiont

 

||V-Ray Shelf|| > Right-click to Create V-Ray Materials button > VRay Simbiont

 

 

 

Parameters


 

 

 

DarkTree shader(.dsts) file – Specifies the DarkTree shader file. Currently only .dsts files are supported.

UVW coords – Specifies the texture placement node for the V-Ray Simbiont Material

Bump scale – The strength of the bump map for the material.

Near camera distance – Some DarkTree shaders use this parameter for texture filtering and level of detail rendering.

Far camera distance – Some DarkTree shaders use this parameter for texture filtering and level of detail rendering.

 

Tweaks


The Tweaks rollout is specific to the loaded DarkTree shader and allows the adjustment of its parameters. Here an example is shown for the Techno_BioTek.dsts file.

 

 

 

This rollout contains all the different shader parameters. In addition to the parameter values, you can also specify texture maps for many of them.