This is a legacy documentation space! Please refer to V-Ray Next for Maya help for most up-to-date information.

Official Release

Date – February 27, 2019

DownloadBuild 3.60.05

 


Modified Features


V-Ray GPU

  • Optimized V-Ray GPU default settings for faster rendering

V-Ray

  • Better resource management for tiled textures

Texture Baking

  • Added shoot rays from camera option to per-object bake options



Bug Fixes


V-Ray

  • Fixed redundant license requests from the same machine/port overloading the license server
  • Fixed hair strands losing detail in specific cases
  • Fixed normals render element in mattes
  • Fixed assets with UNC paths not transferring to Linux with DR
  • Fixed lens effects when VFB is disabled in standalone with -vfb=0
  • Fixed anisotropic UV coordinates with place2dTexture
  • Fixed vrayInfo/renderTime EXR attribute

V-Ray GPU

  • Fixed transparency output of the file texture node

VRayProxy

  • Fixed proxies failing to render with Maya 2018.4
  • Fixed slow proxy loading after version 3.52.03
  • Fixed crash in VRayProxy preview for proxies with null or invalid voxels
  • Fixed preview override with different mesh

VFB

  • Fixed crash with lense effects in IPR

VRayMeshLight

  • Fixed crash moving VRayProxy as a mesh light with primary visibility disabled

MaterialSelect

  • Fixed VRayAlSurface and other materials not working when in MaterialSelect's Materials set

VRayVolumeGrid

  • Fixed loading of new Phoenix caches

XGen

  • Fixed crash when widths are missing
  • Fixed XGen not rendering single frames without exported patches for batch rendering


VRayLightSelect

  • Fixed matte objects in VRayLightSelect