This is a legacy documentation space! Please refer to V-Ray Next for Maya help for most up-to-date information.

Official release

Date – November 2, 2016

Download – Build 3.40.05

Note: If you are using 3.40.05, it is recommended to update to 3.40.06. See the release notes for version 3.40.06

 

New Features


V-Ray

  • Support for half-float TIFFs

Modified Features


V-Ray

  • Improved performance with dynamic geometry on machines with more than 32 cores

  • More robust detection of changed files for the bitmap cache

Ornatrix

  • Support for textured hair widths

 

Bug Fixes


V-Ray

  • Tiff files weren't closed properly on Windows

  • Fixed MultiMatte not working in VRayBlendMtl without MultiMatteID

  • Fixed crash with NURBS of first degree

  • Fixed wrong rendering of UDIM textures with frame offset
  • Fixed crash with viewport IPR panel in Hypershade

MayaLightDirect

  • Fixed artifacts with soft shadows and shadow bias

Lighting Render Element

  • Fixed "Lighting" RE not generating correctly

V-Ray IPR

  • Fixed slowdown when mouse tracking is enabled

VRayDenoiser

  • Fixed failure with hardware acceleration on very large images

VRayDisplacement\Subdivision

  • Fixed crash when baking to Ptex

Ornatrix

  • Fixed Mac OSX support

VRayScannedMtl

  • Fixed watermarks appearing even with a license

VRayVolumeGrid

  • Fixed crash when loading a cache while IPR is running

  • V-Ray maxRenderThreads setting will be respected during emissive lights creation

V-Ray GPU

  • Fixed bump issues with UDIM tiling