This is a legacy documentation space! Please refer to V-Ray Next for 3ds Max for most up-to-date information.

This page provides a list of additional references for lighting, shading, and rendering concepts used by V-Ray.


Section Contents

 Page Contents



These pages cover some basic concepts regarding physically-based lighting, shading, and rendering. Understanding these concepts will help you use V-Ray tools to their full potential.


Reference Topics

The following topics are covered:

  • Adaptive Sampling - Covers the basics of adaptive sampling. V-Ray is an adaptive sampling engine.
  • Basic Ray Tracing - The basic concept of ray tracing used throughout V-Ray.
  • Classification of GI Methods - The technical details behind various global illumination techniques.
  • Displacement Mapping - Explains displacement mapping, a technique for adding geometric detail to surfaces at render time, as implemented by V-Ray.
  • Glossary - Definitions of technical terms used in V-Ray documentation.