Date – October 16, 2014
Download – No longer available
New Features
Probabilistic Light Sampling
Modified Features
V-Ray
Improved the render speed when not using any render elements
Improved the Render Settings DR dialog
Made V-Ray compatible with Maya's filePathEditor. This change requires not using the '%' symbol in file names any more
Made DR asset transfer to work also with osl and simbiont files
Made it possible to set zero or negative Dynamic Memory limit, in order to specify the amount of memory V-Ray should not use
Added vector and transform attributes for automatically created shading nodes through desc.txt file
Improved the anaglyph stereoscopic preview to reduce retinal rivalry
Added a warning if the license is going to expire soon
V-Ray RT
Implemented more efficient calculation of the AA mask for the progressive render
VFB
Added ability to dock/lock History window
GGX brdf
Unify the look of the brdf in Maya and 3ds Max
The glossiness was rescaled for better control similar to the other brdfs
Added a parameter for controlling the tail size of the highlight
Added Viewport 2.0 support
Support exporting to vrmat
VRayUserColor
Make it possible to read named UVW channels and color sets
VRayVolumeGrid
- Reduced the memory usage with motion blur
VRayDomeLight
- Added an option to not affect the alpha
VRayToon
- Line width can now be animated
Maya Fluids
Added support for mappable Input Bias for the Color, Incandescence and Opacity
VRaySimbiont
- Now registered as a node only on Windows, since it's not supported on Linux/OSX
VRayMesh
Removed the parameter "Don't set normals" from the AE for Maya>=2013. It was fixing an issue with older Maya versions
Create proxy now exports UV map to the proxy preview mesh
Bug Fixes
Fixed the UI of Spherical Harmonics GI to not flood the script editor with messages
Fixed a rare crash when computing mip-map levels for non-square texture
Fixed non-tiled bitmaps to not take more RAM than they actually need
Fixed V-Ray standalone to not always auto-save images in the history
Fixed a crash when overloading a material with the same one (from the V-Ray material override attributes)
Fixed incorrect rendering of volumetrics with are lights
Fixed a crash when image sampler max. subdivs are zero
Fixed a bug with the render region when RT is running in the viewport
GLSL shader parameters were not updated when rendering animation
PTex baking wasn't working properly in animation
PTex baking was producing images with wrong normals when looking from particular angles
Image sequence was broken with PTex textures
PTex textures were not automatically connecting a frame expression to the image sequence
PTex baking was starting to render, even if there is no image file name specified
V-Ray was still trying to render when local machine and all hosts are disabled for DR
Nurbs were crashing if V-Ray fails to evaluate them
NURBS didn't support changing the number of CVs in animation
Particle were crashing with the mountain lion OSX build
Particles were crashing when using the Sprite render type with motion blur
GI post-processing settings were applied even with disabled GI
V-Ray for Maya was producing incompatible irradiance maps in animation mode, which can't be used with the stand-alone/DR
VRayLightDome was not rendered when "Auto Render Clip Plane" for the camera is off
Opening VRayFastSSS2 map now excludes the frame number in the file name, since it's automatically appended by V-Ray
VRayMesh: alembic meshes exported from RealFlow didn't read velocity data when imported as proxy
VRayMesh: VRayVertexColors was not able to find the correct color set when using separate files for every frame
VRayMesh: fixed a crash with show whole mesh with specific hair alembic file
Fixed a freeze if a bitmap file name contains '<' and '>' right next to each other by mistake
VFB: Render view region was not rendered in the VFB
Fixed incorrect depth of deep images rendered with camera motion blur
V-Ray RT
Fixed showing of already unloaded proxies
Connecting material to the VRayMeshMaterial slot was replacing materials for non proxy objects
Fixed a crash when changing the environment color of a camera with image plane
Fixed an issue with the sub-pixel mapping option
V-Ray RT GPU
Objects with primary visibility off were also not visible in the reflections
The Ramp texture was not working with OpenCL
Properly support the samplerInfo flipped normal mode
Fixed the uvCoord output of the samplerInfo texture
Fixed a crash with proxies without vertex normals
Fixed a crash when moving the time slider on a scene with velocity RE and motion blur turned off
V-Ray RT Viewport
Fixed various random crashes