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This update is Autodesk 3ds Max 2022 compatible. 




Multiple additive Dome Lights

You can now render multiple dome lights at the same time. Direct support in Light Mix makes it easier than ever to fine-tune the results.



Pixel-perfect masks in the V-Ray Frame Buffer

Make pixel-perfect adjustments to your image without re-rendering. You can now use any of V-Ray's masking render elements—Cryptomatte, MultiMatte, Wirecolor, and Object/ Render/ Material IDs—to select and fine-tune parts of your render.

See Masks



Chaos Cosmos

Chaos Cosmos content library is a large collection of high-quality, render-ready 3D assets that quickly add believable entourage to your interior or exterior scene. With native V-Ray materials, they are easy to customize with the 3ds Max Material Editor.

See Chaos Cosmos Browser



Advanced material override

The new material override option preserves a scene's original opacity, bump, refraction and self-illumination, giving you even more creative control.



Аuto-translation of Physical Materials

Autodesk's Physical Materials are auto-translated to V-Ray materials without additional conversions.



Progressive caustics

V-Ray's new progressively calculated caustics achieve real-world reflections and refractions in less time. Easier to set up, without the need for pre-calculated photon maps.

See Caustics



New V-Ray Material translucency

Create true translucent materials with the updated V-Ray Material. Now with built-in volumetric subsurface scattering, it’s easier than ever to render realistic skin, plastic, wax, and more.



Improved V-Ray Material in viewport

Representations of V-Ray materials in 3ds Max viewports are now closer to the final render, giving you a better idea of how your results will look.




Batch Camera Rendering

Optimize your rendering workflow with a vrscene export of all cameras in a scene. Chaos Cloud users can now render any camera angle they need from a single job submission.

GPU Light Cache and improved Out of Core

The V-Ray Light Cache is now on the GPU, giving much faster render starts. Out of core now supports all V-Ray GPU features allowing any scene to exceed GPU memory for textures and/or geometry.

Intel® Open Image Denoise

Excellent for interactive rendering, Intel® Open Image Denoise cleans up noise fast and runs on any machine.


New V-Ray Camera Lister

Easily edit all the cameras in your scene from one simple interface. See V-Ray Camera Lister

Enhanced tyFlow rendering

tyFlow simulations can now be rendered with V-Ray GPU and Chaos Cloud.

Improved Cryptomatte support

Improved Cryptomatte support to separate objects by their sub-materials.

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