Table of Contents

This page provides information on the Diffuse Node in V-Ray for Blender.

 

Overview


 
This node allows you to create a simple diffuse material.


UI Path


 

||Node Editor|| > Add > BRDF > Diffuse

 

Node


Color - The color of the surface.

Transparency - The transparency of the surface.

Roughness - This parameter can be used to simulate rough surfaces or surfaces covered with dust (for example, skin, or the surface of the moon).

 

 

 

Parameters


Use Irradiance Map - If this is checked, the irradiance map will be used to approximate diffuse indirect illumination for the material. If this is off, brute force GI will be used. You can use this for objects in the scene which have small details and are not approximated very well by the irradiance map.