Scene provided by Evermotion

Table of Contents

This page offers information about the Sphere Light in Chaos Vantage.


Overview


The Sphere Light is the representation of the V-Ray Sphere Light in Chaos Vantage. The Sphere Light can only be accessed when imported with a .vrscene file.


You can use the right mouse button click to reset the parameters numeric values to defaults.

Lights that have [G] in front of their name are grouped and share properties. Changing any value will be instanced in all the grouped lights. You can ungroup lights by clicking the checkbox in front of "Grouped with ## other lights".

Vantage_LightsLists_Group.png

Listed parameters can be filtered by using the Compact, Basic, and Advanced buttons.

Vantage_LightsPropertiesFilter.png



Sphere Light Parameters


Enabled – Turns on and off the sphere light.

Color – Changes the color of the sphere light.

Intensity – Specifies the intensity of the sphere light's brightness. 

Invisible – When enabled, makes the light invisible, both to the camera and to reflections. This is useful to prevent bright speckles on glossy surfaces where a ray with low probability hits the extremely bright sphere.

Radius – Specifies the radius of the sphere light.

Shadows – When enabled (the default), the light casts shadows. Turn this option off to disable shadow casting for the light. The value moves the shadow toward or away from the shadow-casting object(s). Higher values move the shadow toward the object(s), while lower values move it away. If this value is too extreme, shadows can "leak" through places they shouldn't or "detach" from an object. Other effects from extreme values include Moire patterns, out-of-place dark areas on surfaces, and shadows not appearing at all in the rendering.

Affect diffuse – Determines whether the light affects the diffuse portion of the materials. The value controls the light's contribution to the diffuse portion of the materials.

Affect specular – Determines whether the light affects the specular portion of the materials. The value controls the light's contribution to specular reflections.

Affect reflections – Specifies whether the light source appears in reflections.

Use global mult. - When enabled, uses the Enable Lights value (Render tab > Advanced mode > Lighting rollout) as a multiplier to Intensity value. When disabled, the light is independent from the global multiplier.


Vantage_SphereLight_UI.png