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This page provides information about the supported .vrscene features exported from V-Ray for Modo. 

 

 Chaos Vantage has better support for .vrscene files exported from V-Ray Next.

 

 

Lights


 UINative NameV-Ray Plugin NameSupport

Standard Modo Lights

 

 

 

 

 

 

 


          

 

 

 

 

          

 

 

 

 

 


       

 

       

 

 

   

 

 

        

 

   

 

 

        

 





 

 

 

 

   

 

 

     

 

 

 

        

 

 

   

 

 

        

 

 

 Area LightLightRectangle 

Renderenable

(tick)

Dissolveintensity

(tick)

Radianceintensity

(tick)

Light Colorcolor

(tick)

Falloff Type:

None

Inverse Distance

Inverse Distance Squared

 

falloffType=0

falloffType=1

falloffType=2

 

(tick)

(tick)

(tick)

Shadow Type:

None

Ray Trace

Deep Shadow Map

 

shadows=0

shadows=1

 

(tick)

(tick)

(minus)

Shape:

Rectangle

Ellipsis

 

is_disk=0

is_disk=1

 

(tick)

(tick)

Widthu_size

(tick)

Heightv_size

(tick)

Importance(minus)
Visible to CameraMtlRenderStats/camera_visibility(error)
Visible to Reflection RaysMtlRenderStats/reflections_visibility(error)
Visible to Refraction RaysMtlRenderStats/refractions_visibility(error)
 Cylinder LightLightMesh 

Renderenable

(error)

Dissolveintensity

(error)

Radianceintensity

(error)

Light Colorcolor

(error)

Falloff Type:

None

Inverse Distance

Inverse Distance Squared

 

 

(error)

(error)

(error)

Shadow Type:

None

Ray Trace

Deep Shadow Map

 

shadows=0

shadows=1

 

(error)

(error)

(minus)

Radius (error)
Length (error)
Importance(minus)
Visible to CameraMtlRenderStats/camera_visibility(error)
Visible to Reflection RaysMtlRenderStats/reflections_visibility(error)
Visible to Refraction RaysMtlRenderStats/refractions_visibility(error)


Directional Light

LightDirectModo

 

Renderenable(error)
Dissolveintensity(error)
Radiant Exitanceintensity(error)

Shadow Type:

None

Ray Trace

Deep Shadow Map

 

shadows=0

shadows=1

 

(error)

(error)

(minus)

Shadow Map Res(minus)
Shadow/Photon Size(minus)
Spread AnglespreadAngle(error)
Importance(minus)
Visible to CameraMtlRenderStats/camera_visibility(error)
Visible to Reflection RaysMtlRenderStats/reflections_visibility(error)
Visible to Refraction RaysMtlRenderStats/refractions_visibility(error)
Physical SunSunLight

(tick)

Timetransform

(tick)

Daytransform

(tick)

 Dome LightLightDome 

   

 

Renderenable

(tick)

Dissolveintensity(error)
Radianceintensity(error)
Light Colorcolor

(tick)

Shadow Type:

None

Ray Trace

Deep Shadow Map

 

shadows=0

shadows=1

 

(error)

(error)

(minus)

Importance(minus)


Mesh Light

LightMesh

 

Renderenable(error)
Dissolveintensity(error)
Radianceintensity(error)
Light Colorcolor(error)

Falloff Type:

None

Inverse Distance

Inverse Distance Squared

 

falloffType=0

falloffType=1

falloffType=2

 

(error)

(error)

(error)

Shadow Type:

None

Ray Trace

Deep Shadow Map

 

shadows=0

shadows=1

 

(error)

(error)

(minus)

Prototype  
Use Prototype Transform  
Importance(minus)
Visible to CameraMtlRenderStats/camera_visibility(error)
Visible to Reflection RaysMtlRenderStats/reflections_visibility(error)
Visible to Refraction RaysMtlRenderStats/refractions_visibility(error)
 Photometric LightLightIES 

Renderenable

(tick)

Dissolveintensity

(tick)

Radiant Intensityintensity

(tick)

Light Colorcolor

(tick)

Falloff Type:

None

Inverse Distance

Inverse Distance Squared

 

falloffType=0

falloffType=1

falloffType=2

 

(tick)

(tick)

(tick)

Shadow Type

None

Ray Trace

Deep Shadow Map

 

shadows=0

shadows=1

 

(tick)

(tick)

(minus)

Shadow Map Res(minus)
Width  
Height  
Importance(minus)
Visible to CameraMtlRenderStats/camera_visibility(error)
Visible to Reflection RaysMtlRenderStats/reflections_visibility(error)
Visible to Refraction RaysMtlRenderStats/refractions_visibility(error)
Cone Angle  
Soft Edge  
Photometric Typeies_file

(tick)

 Point LightLightOmni 

Renderenable

(tick)

Dissolve

intensity

(tick)

Radiant Intensityintensity

(tick)

Light Colorcolor

(tick)

Falloff Type:

None

Inverse Distance

Inverse Distance Squared

 

falloffType=0

falloffType=1

falloffType=2

 

(tick)

(tick)

(tick)

Shadow Type

None

Ray Trace

Deep Shadow Map

 

shadows=0

shadows=1

 

(tick)

(tick)

(minus)

Shadow Map Res(minus)
RadiusshadowRadius

(error)

Importance(minus)
Visible to CameraMtlRenderStats/camera_visibility(error)
Visible to ReflectionMtlRenderStats/reflections_visibility(error)
Visible to Refraction RaysMtlRenderStats/refractions_visibility(error)
 PortalLightRectanle 

Renderenable

(tick)

Shape:

Rectangle

Ellipsis

 

is_disk=0

is_disk=1

 

(tick)

(tick)

Widthu_size

(tick)

Heightv_size

(tick)

Samplessubdivs(error)
Environment OnlylightPortal=2

(tick)

 Spot LightLightSpot 

Renderenable

(tick)

Dissolveintensity

(tick)

Radiant Intensityintensity

(tick)

Light Colorcolor

(tick)

Falloff Type:

None

Inverse Distance

Inverse Distance Squared

 

falloffType=0

falloffType=1

falloffType=2

 

(tick)

(tick)

(tick)

Shadow Map Res(minus)
RadiusshadowRadius

(tick)

Importance(minus)
Visible to CameraMtlRenderStats/camera_visibility(error)
Visible to Reflection RaysMtlRenderStats/reflections_visibility(error)
Visible to Refraction RaysMtlRenderStats/refractions_visibility(error)
Cone AngleconeAngle

(tick)

Soft Edge

penumbraAngle

(tick)

 UINative NameV-Ray Plugin NameSupport
V-Ray Lights

 

 

 

 

  

 



On:

V-Ray Area Light

V-Ray Cylinder Light

V-Ray Directional Light

V-Ray Dome Light

V-Ray Mesh Light

V-Ray Photometric Light

V-Ray Point Light

V-Ray Portals

V-Ray Spot Light

 

LightRectangle

LightRectangle

LightDirectModo

LightDome

LightMesh

LightIES

LightOmni

LightRectangle

LightSpot

 

(tick)

(tick)

(error)

(tick)

(error)

(tick)

(tick)

(tick)

(tick)

Invisibleinvisible

(tick)

Affect diffuseaffectDiffuse(tick)
Affect specularaffectSpecular(tick)
Affect reflectionsaffectReflections(tick)
Bumped normal check (error)
Store with irradiance mapstoreWithIrradianceMap(error)

(V-Ray Area Light specific)

Double SideddoubleSided

(tick)

Use texture

LightRectangle/use_rect_tex

(error)
Texture resolutiontex_resolution

(tick)

Adaptive texture sampling (error)
DirectionalLightRectangle/directional

(tick)

Light mesh (error)
Override motion blur samples(minus)

(V-Ray Dome Light specific)

Use textureLightDome/use_dome_tex

(tick)

Texture resolutiontex_resolution(error)
Adaptive texture sampling  
AdaptiveLightDome/dome_adaptive(error)
Dome SphericalLightDome/dome_spherical

(tick)

Photon target radius(minus)
Photon emit radius(minus)

(V-Ray Photometric Light specific)

IES light shapeies_light_shape(tick)

(V-Ray Point Light specific)

Make spherical lightLightSphere

(tick)

(V-Ray Portals specific)

Light meshLightMesh(error)

 

 

Camera


 UINative nameV-Ray plugin nameSupported

Modo Camera



















 



 

 

 Camera  

Projection Type:

Perspective

Orthographic

Cylindrical Map

Cylindrical VR

Spherical Map

Spherical VR

 

CameraSettings/type=0

CameraSettings/type=7

CameraSettings/type=3

CameraSettings/type=0

CameraSettings/type=1

CameraSettings/type=1

 

(tick)

(error)

(error)

(error)

(error)

(error)

Focal lengthRenderView/fov(tick)
Angle of ViewRenderView/fov(tick)
Lens Distortion(minus)

      

Film Back Preset:

(tick)

Film WidthRenderView/fov(tick)
HeightRenderView/fov(tick)
Film Offset XCameraFilmTransform/transx(error)
Film Offset YCameraFilmTransform/transy(error)
Film Roll –(minus)
Film FitRenderView/fov(tick)

 

      
 EnableSettingsCameraDof/on(tick)
 Focus DistanceSettingsCameraDof/focalDistance(tick)
 Autofocus(minus)
 F-StopSettingsCameraDof/aperture(tick)
 Iris BladesSettingsCameraDof/sides_num(tick)
 Iris RotationSettingsCameraDof/rotation(tick)
 Edge WeightingSettingsCameraDof/center_bias(error)

EnableSettingsMotionBlur/on(error)
Blur LengthSettingsMotionBlur/bias(error)
Shutter Speed (1/s)SettingsMotionBlur/duration(error)
Blur OffsetSettingsMotionBlur/interval_center(error)

Enable(error)
Stereo Eyes(minus)
Stereo Composite(minus)
Interocular DistanceVRayStereoscopicSettings/eye_distance(error)
Convergence DistanceVRayStereoscopicSettings/focus_distance(error)

EnableVRayClipper/enabled(error)
Clipping DistanceVRayClipper/transform(error)

Override MODO Projection(minus)

Camera type:

Standard

Spherical

Cylindrical (point)

Cylindrical (ortho)

Box

Fish eye

Warped spherical

Orthogonal

Pinhole

Spherical panorama

Cube 6x1

 

CameraSettings/type=0

CameraSettings/type=1

CameraSettings/type=2

CameraSettings/type=3

CameraSettings/type=4

CameraSettings/type=5

CameraSettings/type=6

CameraSettings/type=7

CameraSettings/type=8

CameraSettings/type=9

CameraSettings/type=10

 

(tick)

(error)

(error)

(error)

(error)

(error)

(error)

(error)

(error)

(error)

(error)

Override FOVCameraSettings/fov(tick)

Override motion blur samples– (minus)
Motion blur samplesSettingsMotionBlur/geom_samples(error)
V-Ray Physical Camera












 

 V-Ray Physical CameraCameraPhysical 



Type:

Still

Movie

Video

 

type=0

type=1

type=2

 

(tick)

(error)

(error)

Zoom Factorzoom_factor(tick)
F-stopf_number(tick)
Specify Focusspecify_focus(tick)
Focus Distancefocus_distance(tick)
Vertical tiltlens_shift(tick)
Guess vertical tilt(tick)
Horizontal tilthorizontal_shift(tick)
Exposureexposure(tick)
Vignettingvignetting(error)
White Balancewhite_balance(tick)
Shutter Speedshutter_speed(tick)
Shutter Angleshutter_angle(error)
Shutter Offsetshutter_offset(error)
Latencylatency(error)
ISOISO(tick)

Blades Enableblades_enable(tick)
Blades Numblades_num(tick)
Blades Rotationblades_rotation(tick)
Center Biascenter_bias(error)
Anisotropyanisotropy(error)
Optical Vignettingoptical_vignetting(error)
Bitmap aperturebmpaperture_tex(error)
Bitmap affects exposurebmpaperture_affects_exposure(error)
Bitmap resolutionbmpaperture_resolution(error)

Enable DOFuse_dof(tick)
Enable Motion Bluruse_moblur(error)

Rolling Shutter Mode:

Disabled

Top to bottom

Bottom to top

Left to right

Right to left

 

rolling_shutter_mode=0

rolling_shutter_mode=1

rolling_shutter_mode=2

rolling_shutter_mode=3

rolling_shutter_mode=4

 

(error)

(error)

(error)

(error)

(error)

Rolling Shutter Speedrolling_shutter_duration(error)

Distortion Type:

Quadratic

Cubic

Lens file

Texture

 

distortion_type=0

distortion_type=1

distortion_type=2

distortion_type=3

 

(error)

(error)

(error)

(error)

Distortiondistortion(error)
Distortion Texturedistortion_tex(error)
Lens filelens_file(error)

 

 

Geometry


Native NameV-Ray Plugin NameSupport

V-Ray Clipper

VRayClipper

(error)

V-Ray Displacement

GeomDisplacedMesh

GeomStaticSmoothedMesh

(error)

(error)

V-Ray Fur

GeomHair

(error)

V-Ray Instancer

Instancer

(tick)

V-Ray Infinite PlaneGeomPlane

(error)

V-Ray Proxy

GeomMeshFile

(tick)

V-Ray SceneVRayScene

(error)

V-Ray VolumeGrid

PhxShaderSimVol

(error)



Materials


Native NameV-Ray Plugin NameSupport
V-Ray 2-Sided MaterialMtl2Sided
  • Front material
  • Back material
  • Translucency texture
V-Ray alSurfaceBRDFALSurface
  • Diffuse color
  • Diffuse strength
  • Reflection color
  • Reflection strength
  • Reflection roughness
  • Reflection IOR
  • Reflection distribution: GGX
V-Ray Blend MaterialBRDFLayered
  • Base material
V-Ray Car Paint MaterialBRDFCarPaint
  • Base color
  • Base reflection
  • Base glossiness
  • Coat color
  • Coat strength
  • Coat glossiness
V-Ray Skin MaterialBRDFSkinComplex
  • Diffuse color
  • Diffuse amount
  • Shallow color
  • Shallow amount
  • Medium amount
  • Medium color
  • Deep color
  • Deep amount
  • Primary reflection color
  • Primary reflection amount
  • Primary reflection fresnel IOR
V-Ray Light MaterialBRDFLight
  • Light Color
  • Color multiplier
  • Affect GI
V-Ray Scatter Volume MaterialBRDFScatterVolume
  • Overall color
  • Scatter Color
V-Ray Fast SSS2 MaterialBRDFSSS2Complex
  • Index of refraction
  • Sub Surface color
  • Specular color
  • Specular amount
  • Specular glossiness
V-Ray Stochastic FlakesBRDFStochasticFlakes
  • Hilight glossiness
  • Reflect filter
  • BRDF Type: GGX
V-Ray Mtl Toon Addon

BRDFToonMtl

Loads as BRDFVRayMtl, toon parameters are ignored.
V-Ray Point Particle MaterialBSDFPointParticle

Loads as a simple diffuse BRDF.



VRayMtl


UINative nameV-Ray plugin Name (plugin/parameter)Support
VRayMtlBRDFVRayMtl

Opacity Sourceopacity_source(error)
Opacity Grayscaleopacity_color(tick) 1
Opacity Coloredopacity_color(error)
Opacity Modeopacity_mode(error)
Diffuse colordiffuse(tick)
Diffuse roughnessroughness(error)
Roughness Modelroughness_model(error)

Self-Illumination colorself_illumination(tick)
Self-Illumination affects GIself_illumination_gi(tick)
Compensate Camera Exposurecompensate_camera_exposure(error)

BRDF Type (Ward, Blinn, Phong, GGX)brdf_type(tick)
Reflection colorreflect(tick)
Use roughnessoption_use_roughness(tick)
Reflection glossinessreflect_glossiness(tick)
Reflection roughnessreflect_glossiness(tick)
Hilight glossinesshilight_glossiness(error)
Lock hilight glossinesshilight_glossiness_lock(error)
GGX tail falloffgtr_gamma

(tick)

Fresnel reflectionsfresnel(tick)
Fresnel IORfresnel_ior(tick)
Lock fresnel IORfresnel_ior_lock(tick)
Metalnessmetalness(tick)

Reflection Subdivsreflect_subdivs(error)
Trace reflectionsreflect_trace(error)
Exit colorrefract_exit_color(error)
Softenhilight_soften(error)

Enable dim distancereflect_dim_distance(error)
Affect Channelsreflect_affect_alpha(error)

Anisotropyanisotropy(error)
Anisotropy rotationanisotropy_rotation(error)
UV Vectors Derivationanisotropy_derivation(error)
Anistotropy Axisanisotropy_axis(error)

Refraction colorrefract(tick)
Refraction IORrefract_ior(tick)
Refraction glossinessrefract_glossiness(error)

Refraction Subdivsrefract_subdivs(error)
Trace refractionsrefract_trace(error)
Use exit colorreflect_exit_color(error)
Affect alpharefract_affect_alpha(error)
Affect shadowsrefract_affect_shadows(tick)

Enable dispersiondispersion(error)
Abberationdispersion(error)

Fog colorfog_color

(tick)

Absorption distance-(minus)
Fog multiplierfog_mult

(tick)

Fog biasfog_bias

(tick)

Fog multiplier in centimeters^-1fog_unit_scale_on(error)

Translucency typetranslucency(error)
Translucency colortranslucency_color(error)
Light multipliertranslucency_light_mult(error)
Scatter directiontranslucency_scatter_dir(error)
Scatter coefftranslucency_scatter_coeff(error)
Maximum thicknesstranslucency_thickness(error)







Double-sidedoption_double_sided

(tick)

Reflect on back sideoption_reflect_on_back

(tick)

Glossy rays as GIoption_glossy_rays_as_gi(error)
Cutoffoption_cutoff(error)
Use irradiance mapoption_use_irradiance_map(error)
Energy preservationoption_energy_mode(error)
Fix dark edgesoption_fix_dark_edges(error)
Glossy fresneloption_glossy_fresnel(error)

Use Environment Override use_environment_override(error)
Environment Overrideenvironment_override(error)
Environment Priorityenvironment_priority(error)

 

 

Maps


Native Name

V-Ray Plugin NameSupport

V-Ray Curvature

TexCurvature

(error)
V-Ray Dirt

TexDirt

(error)
V-Ray Distance

TexDistance

(error)
V-Ray Edges

TexEdges

(error)
V-Ray Falloff TexFalloff(tick)
V-Ray FresnelTexFresnel(tick)
V-Ray LayeredTexLayeredMax(tick)
V-Ray Hair Variation 

TexHairSampler

(error)
V-Ray Multi Sub

TexMulti

(tick)
V-Ray OSL

TexOSL

(error)
V-Ray PTex

TexPtex

(error)
V-Ray Ray Switch

TexRaySwitch

(error)
V-Ray Softbox

TexSoftbox

(error)
V-Ray Triplanar

TexTriPlanar

(tick)
V-Ray BulgeTexBulge(tick)
V-Ray Cellular TexCellular(tick)
V-Ray CheckerTexChecker(tick)
V-Ray ClothTexCloth(tick)

V-Ray Granite

TexGranite

(tick)
V-Ray Grid TexGrid(tick)
 V-Ray LeatherTexLeather(tick)
V-Ray Marble SimpleTexMarble(tick)
V-Ray MarbleTexMarbleMax(tick)
V-Ray NoiseTexNoiseMax(tick)
V-Ray RockTexRock(tick)
V-Ray SnowTexSnow(tick)
V-Ray SmokeTexSmoke(tick)
V-Ray SplatTexSplat(tick)
V-Ray Speckle TexSpeckle(tick)
V-Ray StuccoTexStucco(tick)
V-Ray SwirlTexSwirl(tick)

V-Ray Tiles

TexTiles

(tick)
V-Ray Water

TexWater

(error)
V-Ray Bercon Noise

TexBerconNoise

(error)
V-Ray Bercon Tile

TexBerconTile

(error)
V-Ray Bercon Wood

TexBerconWood

(error)
Color CorrectionColorCorrection(tick)

V-Ray Color Correct

ColorCorrect(tick)
V-Ray Blend Normal Maps

TexBlendBumpNormal

(error)
V-Ray 3-Color GradientTexGradient(tick)

V-Ray Mix

TexMix(tick)

V-Ray RGB Tint

TexRGBTintMax(tick)

Modo specific textures

TexColorCurve
TexModoBlendLayersColor
TexModoBlendLayersScalar
TexModoChanModColorCorrect
TexModoChanModLogic
TexModoEnvironmentColor
TexModoExtractAlpha
TexModoExtractColor
TexModoInvert
TexModoInvertChannels
TexModoInvertFloat
TexModoLowHigh
TexModoOpacityToVRayWeight
TexModoProcess
TexModoProcessFloat
TexModoRayType
TexModoSampler
TexModoSwizzle
TexModoUVResetAndFalloff
TexScalarCurve

(error)

Modo adv. material support in CPU mode

TexClamp

TexFloatToColor

(tick)
Modo adv. material support in CPU mode

TexModoDiffuseRoughness
TexModoFresnelSchlick
TexModoMaxColorComponent
TexModoRefractionRoughness
TexModoReflectionRoughness
TexModoSpecularRoughness
TexModoStencil

(error)
OtherFloat3ToAColor(tick)
FloatToTex(tick)

RawBitmapBuffer

(error)
TexAColor(tick)
TexAColorOp(tick)
TexBitmap(tick)
TexBlend(tick)
TexFloatOp(tick)

TexHairSampler

(error)
TexHSVToRGB(tick)
TexInvert(tick)
TexInvertFloat(tick)
TexLuminance(tick)

TexMeshVertexColorChannel

(error)

TexMultiFloat

(error)

TexSky

(error)

TexTemperature

(error)
TexVectorToColor(tick)

UVWGens

UVWGenEnvironment

(error)

 

UVWGenModo

(error)
 

UVWGenProjection

(error)

 

 

Footnotes


 – Opacity is rendered the same way a clipper is rendered - it is either transparent or opaque. Mid-opacity is not supported.